PERLGUTS(1)



PERLGUTS(1)            Perl Programmers Reference Guide            PERLGUTS(1)

NAME
       perlguts - Introduction to the Perl API

DESCRIPTION
       This document attempts to describe how to use the Perl API, as well as
       to provide some info on the basic workings of the Perl core.  It is far
       from complete and probably contains many errors.  Please refer any
       questions or comments to the author below.

Variables
   Datatypes
       Perl has three typedefs that handle Perl's three main data types:

           SV  Scalar Value
           AV  Array Value
           HV  Hash Value

       Each typedef has specific routines that manipulate the various data
       types.

   What is an "IV"?
       Perl uses a special typedef IV which is a simple signed integer type
       that is guaranteed to be large enough to hold a pointer (as well as an
       integer).  Additionally, there is the UV, which is simply an unsigned
       IV.

       Perl also uses two special typedefs, I32 and I16, which will always be
       at least 32-bits and 16-bits long, respectively.  (Again, there are U32
       and U16, as well.)  They will usually be exactly 32 and 16 bits long,
       but on Crays they will both be 64 bits.

   Working with SVs
       An SV can be created and loaded with one command.  There are five types
       of values that can be loaded: an integer value (IV), an unsigned
       integer value (UV), a double (NV), a string (PV), and another scalar
       (SV).  ("PV" stands for "Pointer Value".  You might think that it is
       misnamed because it is described as pointing only to strings.  However,
       it is possible to have it point to other things.  For example, it could
       point to an array of UVs.  But, using it for non-strings requires care,
       as the underlying assumption of much of the internals is that PVs are
       just for strings.  Often, for example, a trailing "NUL" is tacked on
       automatically.  The non-string use is documented only in this
       paragraph.)

       The seven routines are:

           SV*  newSViv(IV);
           SV*  newSVuv(UV);
           SV*  newSVnv(double);
           SV*  newSVpv(const char*, STRLEN);
           SV*  newSVpvn(const char*, STRLEN);
           SV*  newSVpvf(const char*, ...);
           SV*  newSVsv(SV*);

       "STRLEN" is an integer type ("Size_t", usually defined as "size_t" in
       config.h) guaranteed to be large enough to represent the size of any
       string that perl can handle.

       In the unlikely case of a SV requiring more complex initialization, you
       can create an empty SV with newSV(len).  If "len" is 0 an empty SV of
       type NULL is returned, else an SV of type PV is returned with len + 1
       (for the "NUL") bytes of storage allocated, accessible via SvPVX.  In
       both cases the SV has the undef value.

           SV *sv = newSV(0);   /* no storage allocated  */
           SV *sv = newSV(10);  /* 10 (+1) bytes of uninitialised storage
                                 * allocated */

       To change the value of an already-existing SV, there are eight
       routines:

           void  sv_setiv(SV*, IV);
           void  sv_setuv(SV*, UV);
           void  sv_setnv(SV*, double);
           void  sv_setpv(SV*, const char*);
           void  sv_setpvn(SV*, const char*, STRLEN)
           void  sv_setpvf(SV*, const char*, ...);
           void  sv_vsetpvfn(SV*, const char*, STRLEN, va_list *,
                                               SV **, Size_t, bool *);
           void  sv_setsv(SV*, SV*);

       Notice that you can choose to specify the length of the string to be
       assigned by using "sv_setpvn", "newSVpvn", or "newSVpv", or you may
       allow Perl to calculate the length by using "sv_setpv" or by specifying
       0 as the second argument to "newSVpv".  Be warned, though, that Perl
       will determine the string's length by using "strlen", which depends on
       the string terminating with a "NUL" character, and not otherwise
       containing NULs.

       The arguments of "sv_setpvf" are processed like "sprintf", and the
       formatted output becomes the value.

       "sv_vsetpvfn" is an analogue of "vsprintf", but it allows you to
       specify either a pointer to a variable argument list or the address and
       length of an array of SVs.  The last argument points to a boolean; on
       return, if that boolean is true, then locale-specific information has
       been used to format the string, and the string's contents are therefore
       untrustworthy (see perlsec).  This pointer may be NULL if that
       information is not important.  Note that this function requires you to
       specify the length of the format.

       The "sv_set*()" functions are not generic enough to operate on values
       that have "magic".  See "Magic Virtual Tables" later in this document.

       All SVs that contain strings should be terminated with a "NUL"
       character.  If it is not "NUL"-terminated there is a risk of core dumps
       and corruptions from code which passes the string to C functions or
       system calls which expect a "NUL"-terminated string.  Perl's own
       functions typically add a trailing "NUL" for this reason.
       Nevertheless, you should be very careful when you pass a string stored
       in an SV to a C function or system call.

       To access the actual value that an SV points to, you can use the
       macros:

           SvIV(SV*)
           SvUV(SV*)
           SvNV(SV*)
           SvPV(SV*, STRLEN len)
           SvPV_nolen(SV*)

       which will automatically coerce the actual scalar type into an IV, UV,
       double, or string.

       In the "SvPV" macro, the length of the string returned is placed into
       the variable "len" (this is a macro, so you do not use &len).  If you
       do not care what the length of the data is, use the "SvPV_nolen" macro.
       Historically the "SvPV" macro with the global variable "PL_na" has been
       used in this case.  But that can be quite inefficient because "PL_na"
       must be accessed in thread-local storage in threaded Perl.  In any
       case, remember that Perl allows arbitrary strings of data that may both
       contain NULs and might not be terminated by a "NUL".

       Also remember that C doesn't allow you to safely say "foo(SvPV(s, len),
       len);".  It might work with your compiler, but it won't work for
       everyone.  Break this sort of statement up into separate assignments:

           SV *s;
           STRLEN len;
           char *ptr;
           ptr = SvPV(s, len);
           foo(ptr, len);

       If you want to know if the scalar value is TRUE, you can use:

           SvTRUE(SV*)

       Although Perl will automatically grow strings for you, if you need to
       force Perl to allocate more memory for your SV, you can use the macro

           SvGROW(SV*, STRLEN newlen)

       which will determine if more memory needs to be allocated.  If so, it
       will call the function "sv_grow".  Note that "SvGROW" can only
       increase, not decrease, the allocated memory of an SV and that it does
       not automatically add space for the trailing "NUL" byte (perl's own
       string functions typically do "SvGROW(sv, len + 1)").

       If you want to write to an existing SV's buffer and set its value to a
       string, use SvPV_force() or one of its variants to force the SV to be a
       PV.  This will remove any of various types of non-stringness from the
       SV while preserving the content of the SV in the PV.  This can be used,
       for example, to append data from an API function to a buffer without
       extra copying:

           (void)SvPVbyte_force(sv, len);
           s = SvGROW(sv, len + needlen + 1);
           /* something that modifies up to needlen bytes at s+len, but
              modifies newlen bytes
                eg. newlen = read(fd, s + len, needlen);
              ignoring errors for these examples
            */
           s[len + newlen] = '\0';
           SvCUR_set(sv, len + newlen);
           SvUTF8_off(sv);
           SvSETMAGIC(sv);

       If you already have the data in memory or if you want to keep your code
       simple, you can use one of the sv_cat*() variants, such as sv_catpvn().
       If you want to insert anywhere in the string you can use sv_insert() or
       sv_insert_flags().

       If you don't need the existing content of the SV, you can avoid some
       copying with:

           SvPVCLEAR(sv);
           s = SvGROW(sv, needlen + 1);
           /* something that modifies up to needlen bytes at s, but modifies
              newlen bytes
                eg. newlen = read(fd, s. needlen);
            */
           s[newlen] = '\0';
           SvCUR_set(sv, newlen);
           SvPOK_only(sv); /* also clears SVf_UTF8 */
           SvSETMAGIC(sv);

       Again, if you already have the data in memory or want to avoid the
       complexity of the above, you can use sv_setpvn().

       If you have a buffer allocated with Newx() and want to set that as the
       SV's value, you can use sv_usepvn_flags().  That has some requirements
       if you want to avoid perl re-allocating the buffer to fit the trailing
       NUL:

          Newx(buf, somesize+1, char);
          /* ... fill in buf ... */
          buf[somesize] = '\0';
          sv_usepvn_flags(sv, buf, somesize, SV_SMAGIC | SV_HAS_TRAILING_NUL);
          /* buf now belongs to perl, don't release it */

       If you have an SV and want to know what kind of data Perl thinks is
       stored in it, you can use the following macros to check the type of SV
       you have.

           SvIOK(SV*)
           SvNOK(SV*)
           SvPOK(SV*)

       You can get and set the current length of the string stored in an SV
       with the following macros:

           SvCUR(SV*)
           SvCUR_set(SV*, I32 val)

       You can also get a pointer to the end of the string stored in the SV
       with the macro:

           SvEND(SV*)

       But note that these last three macros are valid only if "SvPOK()" is
       true.

       If you want to append something to the end of string stored in an
       "SV*", you can use the following functions:

           void  sv_catpv(SV*, const char*);
           void  sv_catpvn(SV*, const char*, STRLEN);
           void  sv_catpvf(SV*, const char*, ...);
           void  sv_vcatpvfn(SV*, const char*, STRLEN, va_list *, SV **,
                                                                    I32, bool);
           void  sv_catsv(SV*, SV*);

       The first function calculates the length of the string to be appended
       by using "strlen".  In the second, you specify the length of the string
       yourself.  The third function processes its arguments like "sprintf"
       and appends the formatted output.  The fourth function works like
       "vsprintf".  You can specify the address and length of an array of SVs
       instead of the va_list argument.  The fifth function extends the string
       stored in the first SV with the string stored in the second SV.  It
       also forces the second SV to be interpreted as a string.

       The "sv_cat*()" functions are not generic enough to operate on values
       that have "magic".  See "Magic Virtual Tables" later in this document.

       If you know the name of a scalar variable, you can get a pointer to its
       SV by using the following:

           SV*  get_sv("package::varname", 0);

       This returns NULL if the variable does not exist.

       If you want to know if this variable (or any other SV) is actually
       "defined", you can call:

           SvOK(SV*)

       The scalar "undef" value is stored in an SV instance called
       "PL_sv_undef".

       Its address can be used whenever an "SV*" is needed.  Make sure that
       you don't try to compare a random sv with &PL_sv_undef.  For example
       when interfacing Perl code, it'll work correctly for:

         foo(undef);

       But won't work when called as:

         $x = undef;
         foo($x);

       So to repeat always use SvOK() to check whether an sv is defined.

       Also you have to be careful when using &PL_sv_undef as a value in AVs
       or HVs (see "AVs, HVs and undefined values").

       There are also the two values "PL_sv_yes" and "PL_sv_no", which contain
       boolean TRUE and FALSE values, respectively.  Like "PL_sv_undef", their
       addresses can be used whenever an "SV*" is needed.

       Do not be fooled into thinking that "(SV *) 0" is the same as
       &PL_sv_undef.  Take this code:

           SV* sv = (SV*) 0;
           if (I-am-to-return-a-real-value) {
                   sv = sv_2mortal(newSViv(42));
           }
           sv_setsv(ST(0), sv);

       This code tries to return a new SV (which contains the value 42) if it
       should return a real value, or undef otherwise.  Instead it has
       returned a NULL pointer which, somewhere down the line, will cause a
       segmentation violation, bus error, or just weird results.  Change the
       zero to &PL_sv_undef in the first line and all will be well.

       To free an SV that you've created, call "SvREFCNT_dec(SV*)".  Normally
       this call is not necessary (see "Reference Counts and Mortality").

   Offsets
       Perl provides the function "sv_chop" to efficiently remove characters
       from the beginning of a string; you give it an SV and a pointer to
       somewhere inside the PV, and it discards everything before the pointer.
       The efficiency comes by means of a little hack: instead of actually
       removing the characters, "sv_chop" sets the flag "OOK" (offset OK) to
       signal to other functions that the offset hack is in effect, and it
       moves the PV pointer (called "SvPVX") forward by the number of bytes
       chopped off, and adjusts "SvCUR" and "SvLEN" accordingly.  (A portion
       of the space between the old and new PV pointers is used to store the
       count of chopped bytes.)

       Hence, at this point, the start of the buffer that we allocated lives
       at "SvPVX(sv) - SvIV(sv)" in memory and the PV pointer is pointing into
       the middle of this allocated storage.

       This is best demonstrated by example.  Normally copy-on-write will
       prevent the substitution from operator from using this hack, but if you
       can craft a string for which copy-on-write is not possible, you can see
       it in play.  In the current implementation, the final byte of a string
       buffer is used as a copy-on-write reference count.  If the buffer is
       not big enough, then copy-on-write is skipped.  First have a look at an
       empty string:

         % ./perl -Ilib -MDevel::Peek -le '$a=""; $a .= ""; Dump $a'
         SV = PV(0x7ffb7c008a70) at 0x7ffb7c030390
           REFCNT = 1
           FLAGS = (POK,pPOK)
           PV = 0x7ffb7bc05b50 ""\0
           CUR = 0
           LEN = 10

       Notice here the LEN is 10.  (It may differ on your platform.)  Extend
       the length of the string to one less than 10, and do a substitution:

        % ./perl -Ilib -MDevel::Peek -le '$a=""; $a.="123456789"; $a=~s/.//; \
                                                                   Dump($a)'
        SV = PV(0x7ffa04008a70) at 0x7ffa04030390
          REFCNT = 1
          FLAGS = (POK,OOK,pPOK)
          OFFSET = 1
          PV = 0x7ffa03c05b61 ( "\1" . ) "23456789"\0
          CUR = 8
          LEN = 9

       Here the number of bytes chopped off (1) is shown next as the OFFSET.
       The portion of the string between the "real" and the "fake" beginnings
       is shown in parentheses, and the values of "SvCUR" and "SvLEN" reflect
       the fake beginning, not the real one.  (The first character of the
       string buffer happens to have changed to "\1" here, not "1", because
       the current implementation stores the offset count in the string
       buffer.  This is subject to change.)

       Something similar to the offset hack is performed on AVs to enable
       efficient shifting and splicing off the beginning of the array; while
       "AvARRAY" points to the first element in the array that is visible from
       Perl, "AvALLOC" points to the real start of the C array.  These are
       usually the same, but a "shift" operation can be carried out by
       increasing "AvARRAY" by one and decreasing "AvFILL" and "AvMAX".
       Again, the location of the real start of the C array only comes into
       play when freeing the array.  See "av_shift" in av.c.

   What's Really Stored in an SV?
       Recall that the usual method of determining the type of scalar you have
       is to use "Sv*OK" macros.  Because a scalar can be both a number and a
       string, usually these macros will always return TRUE and calling the
       "Sv*V" macros will do the appropriate conversion of string to
       integer/double or integer/double to string.

       If you really need to know if you have an integer, double, or string
       pointer in an SV, you can use the following three macros instead:

           SvIOKp(SV*)
           SvNOKp(SV*)
           SvPOKp(SV*)

       These will tell you if you truly have an integer, double, or string
       pointer stored in your SV.  The "p" stands for private.

       There are various ways in which the private and public flags may
       differ.  For example, in perl 5.16 and earlier a tied SV may have a
       valid underlying value in the IV slot (so SvIOKp is true), but the data
       should be accessed via the FETCH routine rather than directly, so SvIOK
       is false.  (In perl 5.18 onwards, tied scalars use the flags the same
       way as untied scalars.)  Another is when numeric conversion has
       occurred and precision has been lost: only the private flag is set on
       'lossy' values.  So when an NV is converted to an IV with loss, SvIOKp,
       SvNOKp and SvNOK will be set, while SvIOK wont be.

       In general, though, it's best to use the "Sv*V" macros.

   Working with AVs
       There are two ways to create and load an AV.  The first method creates
       an empty AV:

           AV*  newAV();

       The second method both creates the AV and initially populates it with
       SVs:

           AV*  av_make(SSize_t num, SV **ptr);

       The second argument points to an array containing "num" "SV*"'s.  Once
       the AV has been created, the SVs can be destroyed, if so desired.

       Once the AV has been created, the following operations are possible on
       it:

           void  av_push(AV*, SV*);
           SV*   av_pop(AV*);
           SV*   av_shift(AV*);
           void  av_unshift(AV*, SSize_t num);

       These should be familiar operations, with the exception of
       "av_unshift".  This routine adds "num" elements at the front of the
       array with the "undef" value.  You must then use "av_store" (described
       below) to assign values to these new elements.

       Here are some other functions:

           SSize_t av_top_index(AV*);
           SV**    av_fetch(AV*, SSize_t key, I32 lval);
           SV**    av_store(AV*, SSize_t key, SV* val);

       The "av_top_index" function returns the highest index value in an array
       (just like $#array in Perl).  If the array is empty, -1 is returned.
       The "av_fetch" function returns the value at index "key", but if "lval"
       is non-zero, then "av_fetch" will store an undef value at that index.
       The "av_store" function stores the value "val" at index "key", and does
       not increment the reference count of "val".  Thus the caller is
       responsible for taking care of that, and if "av_store" returns NULL,
       the caller will have to decrement the reference count to avoid a memory
       leak.  Note that "av_fetch" and "av_store" both return "SV**"'s, not
       "SV*"'s as their return value.

       A few more:

           void  av_clear(AV*);
           void  av_undef(AV*);
           void  av_extend(AV*, SSize_t key);

       The "av_clear" function deletes all the elements in the AV* array, but
       does not actually delete the array itself.  The "av_undef" function
       will delete all the elements in the array plus the array itself.  The
       "av_extend" function extends the array so that it contains at least
       "key+1" elements.  If "key+1" is less than the currently allocated
       length of the array, then nothing is done.

       If you know the name of an array variable, you can get a pointer to its
       AV by using the following:

           AV*  get_av("package::varname", 0);

       This returns NULL if the variable does not exist.

       See "Understanding the Magic of Tied Hashes and Arrays" for more
       information on how to use the array access functions on tied arrays.

   Working with HVs
       To create an HV, you use the following routine:

           HV*  newHV();

       Once the HV has been created, the following operations are possible on
       it:

           SV**  hv_store(HV*, const char* key, U32 klen, SV* val, U32 hash);
           SV**  hv_fetch(HV*, const char* key, U32 klen, I32 lval);

       The "klen" parameter is the length of the key being passed in (Note
       that you cannot pass 0 in as a value of "klen" to tell Perl to measure
       the length of the key).  The "val" argument contains the SV pointer to
       the scalar being stored, and "hash" is the precomputed hash value (zero
       if you want "hv_store" to calculate it for you).  The "lval" parameter
       indicates whether this fetch is actually a part of a store operation,
       in which case a new undefined value will be added to the HV with the
       supplied key and "hv_fetch" will return as if the value had already
       existed.

       Remember that "hv_store" and "hv_fetch" return "SV**"'s and not just
       "SV*".  To access the scalar value, you must first dereference the
       return value.  However, you should check to make sure that the return
       value is not NULL before dereferencing it.

       The first of these two functions checks if a hash table entry exists,
       and the second deletes it.

           bool  hv_exists(HV*, const char* key, U32 klen);
           SV*   hv_delete(HV*, const char* key, U32 klen, I32 flags);

       If "flags" does not include the "G_DISCARD" flag then "hv_delete" will
       create and return a mortal copy of the deleted value.

       And more miscellaneous functions:

           void   hv_clear(HV*);
           void   hv_undef(HV*);

       Like their AV counterparts, "hv_clear" deletes all the entries in the
       hash table but does not actually delete the hash table.  The "hv_undef"
       deletes both the entries and the hash table itself.

       Perl keeps the actual data in a linked list of structures with a
       typedef of HE.  These contain the actual key and value pointers (plus
       extra administrative overhead).  The key is a string pointer; the value
       is an "SV*".  However, once you have an "HE*", to get the actual key
       and value, use the routines specified below.

           I32    hv_iterinit(HV*);
                   /* Prepares starting point to traverse hash table */
           HE*    hv_iternext(HV*);
                   /* Get the next entry, and return a pointer to a
                      structure that has both the key and value */
           char*  hv_iterkey(HE* entry, I32* retlen);
                   /* Get the key from an HE structure and also return
                      the length of the key string */
           SV*    hv_iterval(HV*, HE* entry);
                   /* Return an SV pointer to the value of the HE
                      structure */
           SV*    hv_iternextsv(HV*, char** key, I32* retlen);
                   /* This convenience routine combines hv_iternext,
                      hv_iterkey, and hv_iterval.  The key and retlen
                      arguments are return values for the key and its
                      length.  The value is returned in the SV* argument */

       If you know the name of a hash variable, you can get a pointer to its
       HV by using the following:

           HV*  get_hv("package::varname", 0);

       This returns NULL if the variable does not exist.

       The hash algorithm is defined in the "PERL_HASH" macro:

           PERL_HASH(hash, key, klen)

       The exact implementation of this macro varies by architecture and
       version of perl, and the return value may change per invocation, so the
       value is only valid for the duration of a single perl process.

       See "Understanding the Magic of Tied Hashes and Arrays" for more
       information on how to use the hash access functions on tied hashes.

   Hash API Extensions
       Beginning with version 5.004, the following functions are also
       supported:

           HE*     hv_fetch_ent  (HV* tb, SV* key, I32 lval, U32 hash);
           HE*     hv_store_ent  (HV* tb, SV* key, SV* val, U32 hash);

           bool    hv_exists_ent (HV* tb, SV* key, U32 hash);
           SV*     hv_delete_ent (HV* tb, SV* key, I32 flags, U32 hash);

           SV*     hv_iterkeysv  (HE* entry);

       Note that these functions take "SV*" keys, which simplifies writing of
       extension code that deals with hash structures.  These functions also
       allow passing of "SV*" keys to "tie" functions without forcing you to
       stringify the keys (unlike the previous set of functions).

       They also return and accept whole hash entries ("HE*"), making their
       use more efficient (since the hash number for a particular string
       doesn't have to be recomputed every time).  See perlapi for detailed
       descriptions.

       The following macros must always be used to access the contents of hash
       entries.  Note that the arguments to these macros must be simple
       variables, since they may get evaluated more than once.  See perlapi
       for detailed descriptions of these macros.

           HePV(HE* he, STRLEN len)
           HeVAL(HE* he)
           HeHASH(HE* he)
           HeSVKEY(HE* he)
           HeSVKEY_force(HE* he)
           HeSVKEY_set(HE* he, SV* sv)

       These two lower level macros are defined, but must only be used when
       dealing with keys that are not "SV*"s:

           HeKEY(HE* he)
           HeKLEN(HE* he)

       Note that both "hv_store" and "hv_store_ent" do not increment the
       reference count of the stored "val", which is the caller's
       responsibility.  If these functions return a NULL value, the caller
       will usually have to decrement the reference count of "val" to avoid a
       memory leak.

   AVs, HVs and undefined values
       Sometimes you have to store undefined values in AVs or HVs.  Although
       this may be a rare case, it can be tricky.  That's because you're used
       to using &PL_sv_undef if you need an undefined SV.

       For example, intuition tells you that this XS code:

           AV *av = newAV();
           av_store( av, 0, &PL_sv_undef );

       is equivalent to this Perl code:

           my @av;
           $av[0] = undef;

       Unfortunately, this isn't true.  In perl 5.18 and earlier, AVs use
       &PL_sv_undef as a marker for indicating that an array element has not
       yet been initialized.  Thus, "exists $av[0]" would be true for the
       above Perl code, but false for the array generated by the XS code.  In
       perl 5.20, storing &PL_sv_undef will create a read-only element,
       because the scalar &PL_sv_undef itself is stored, not a copy.

       Similar problems can occur when storing &PL_sv_undef in HVs:

           hv_store( hv, "key", 3, &PL_sv_undef, 0 );

       This will indeed make the value "undef", but if you try to modify the
       value of "key", you'll get the following error:

           Modification of non-creatable hash value attempted

       In perl 5.8.0, &PL_sv_undef was also used to mark placeholders in
       restricted hashes.  This caused such hash entries not to appear when
       iterating over the hash or when checking for the keys with the
       "hv_exists" function.

       You can run into similar problems when you store &PL_sv_yes or
       &PL_sv_no into AVs or HVs.  Trying to modify such elements will give
       you the following error:

           Modification of a read-only value attempted

       To make a long story short, you can use the special variables
       &PL_sv_undef, &PL_sv_yes and &PL_sv_no with AVs and HVs, but you have
       to make sure you know what you're doing.

       Generally, if you want to store an undefined value in an AV or HV, you
       should not use &PL_sv_undef, but rather create a new undefined value
       using the "newSV" function, for example:

           av_store( av, 42, newSV(0) );
           hv_store( hv, "foo", 3, newSV(0), 0 );

   References
       References are a special type of scalar that point to other data types
       (including other references).

       To create a reference, use either of the following functions:

           SV* newRV_inc((SV*) thing);
           SV* newRV_noinc((SV*) thing);

       The "thing" argument can be any of an "SV*", "AV*", or "HV*".  The
       functions are identical except that "newRV_inc" increments the
       reference count of the "thing", while "newRV_noinc" does not.  For
       historical reasons, "newRV" is a synonym for "newRV_inc".

       Once you have a reference, you can use the following macro to
       dereference the reference:

           SvRV(SV*)

       then call the appropriate routines, casting the returned "SV*" to
       either an "AV*" or "HV*", if required.

       To determine if an SV is a reference, you can use the following macro:

           SvROK(SV*)

       To discover what type of value the reference refers to, use the
       following macro and then check the return value.

           SvTYPE(SvRV(SV*))

       The most useful types that will be returned are:

           SVt_PVAV    Array
           SVt_PVHV    Hash
           SVt_PVCV    Code
           SVt_PVGV    Glob (possibly a file handle)

       Any numerical value returned which is less than SVt_PVAV will be a
       scalar of some form.

       See "svtype" in perlapi for more details.

   Blessed References and Class Objects
       References are also used to support object-oriented programming.  In
       perl's OO lexicon, an object is simply a reference that has been
       blessed into a package (or class).  Once blessed, the programmer may
       now use the reference to access the various methods in the class.

       A reference can be blessed into a package with the following function:

           SV* sv_bless(SV* sv, HV* stash);

       The "sv" argument must be a reference value.  The "stash" argument
       specifies which class the reference will belong to.  See "Stashes and
       Globs" for information on converting class names into stashes.

       /* Still under construction */

       The following function upgrades rv to reference if not already one.
       Creates a new SV for rv to point to.  If "classname" is non-null, the
       SV is blessed into the specified class.  SV is returned.

               SV* newSVrv(SV* rv, const char* classname);

       The following three functions copy integer, unsigned integer or double
       into an SV whose reference is "rv".  SV is blessed if "classname" is
       non-null.

               SV* sv_setref_iv(SV* rv, const char* classname, IV iv);
               SV* sv_setref_uv(SV* rv, const char* classname, UV uv);
               SV* sv_setref_nv(SV* rv, const char* classname, NV iv);

       The following function copies the pointer value (the address, not the
       string!) into an SV whose reference is rv.  SV is blessed if
       "classname" is non-null.

               SV* sv_setref_pv(SV* rv, const char* classname, void* pv);

       The following function copies a string into an SV whose reference is
       "rv".  Set length to 0 to let Perl calculate the string length.  SV is
       blessed if "classname" is non-null.

           SV* sv_setref_pvn(SV* rv, const char* classname, char* pv,
                                                                STRLEN length);

       The following function tests whether the SV is blessed into the
       specified class.  It does not check inheritance relationships.

               int  sv_isa(SV* sv, const char* name);

       The following function tests whether the SV is a reference to a blessed
       object.

               int  sv_isobject(SV* sv);

       The following function tests whether the SV is derived from the
       specified class.  SV can be either a reference to a blessed object or a
       string containing a class name.  This is the function implementing the
       "UNIVERSAL::isa" functionality.

               bool sv_derived_from(SV* sv, const char* name);

       To check if you've got an object derived from a specific class you have
       to write:

               if (sv_isobject(sv) && sv_derived_from(sv, class)) { ... }

   Creating New Variables
       To create a new Perl variable with an undef value which can be accessed
       from your Perl script, use the following routines, depending on the
       variable type.

           SV*  get_sv("package::varname", GV_ADD);
           AV*  get_av("package::varname", GV_ADD);
           HV*  get_hv("package::varname", GV_ADD);

       Notice the use of GV_ADD as the second parameter.  The new variable can
       now be set, using the routines appropriate to the data type.

       There are additional macros whose values may be bitwise OR'ed with the
       "GV_ADD" argument to enable certain extra features.  Those bits are:

       GV_ADDMULTI
           Marks the variable as multiply defined, thus preventing the:

             Name <varname> used only once: possible typo

           warning.

       GV_ADDWARN
           Issues the warning:

             Had to create <varname> unexpectedly

           if the variable did not exist before the function was called.

       If you do not specify a package name, the variable is created in the
       current package.

   Reference Counts and Mortality
       Perl uses a reference count-driven garbage collection mechanism.  SVs,
       AVs, or HVs (xV for short in the following) start their life with a
       reference count of 1.  If the reference count of an xV ever drops to 0,
       then it will be destroyed and its memory made available for reuse.  At
       the most basic internal level, reference counts can be manipulated with
       the following macros:

           int SvREFCNT(SV* sv);
           SV* SvREFCNT_inc(SV* sv);
           void SvREFCNT_dec(SV* sv);

       (There are also suffixed versions of the increment and decrement
       macros, for situations where the full generality of these basic macros
       can be exchanged for some performance.)

       However, the way a programmer should think about references is not so
       much in terms of the bare reference count, but in terms of ownership of
       references.  A reference to an xV can be owned by any of a variety of
       entities: another xV, the Perl interpreter, an XS data structure, a
       piece of running code, or a dynamic scope.  An xV generally does not
       know what entities own the references to it; it only knows how many
       references there are, which is the reference count.

       To correctly maintain reference counts, it is essential to keep track
       of what references the XS code is manipulating.  The programmer should
       always know where a reference has come from and who owns it, and be
       aware of any creation or destruction of references, and any transfers
       of ownership.  Because ownership isn't represented explicitly in the xV
       data structures, only the reference count need be actually maintained
       by the code, and that means that this understanding of ownership is not
       actually evident in the code.  For example, transferring ownership of a
       reference from one owner to another doesn't change the reference count
       at all, so may be achieved with no actual code.  (The transferring code
       doesn't touch the referenced object, but does need to ensure that the
       former owner knows that it no longer owns the reference, and that the
       new owner knows that it now does.)

       An xV that is visible at the Perl level should not become unreferenced
       and thus be destroyed.  Normally, an object will only become
       unreferenced when it is no longer visible, often by the same means that
       makes it invisible.  For example, a Perl reference value (RV) owns a
       reference to its referent, so if the RV is overwritten that reference
       gets destroyed, and the no-longer-reachable referent may be destroyed
       as a result.

       Many functions have some kind of reference manipulation as part of
       their purpose.  Sometimes this is documented in terms of ownership of
       references, and sometimes it is (less helpfully) documented in terms of
       changes to reference counts.  For example, the newRV_inc() function is
       documented to create a new RV (with reference count 1) and increment
       the reference count of the referent that was supplied by the caller.
       This is best understood as creating a new reference to the referent,
       which is owned by the created RV, and returning to the caller ownership
       of the sole reference to the RV.  The newRV_noinc() function instead
       does not increment the reference count of the referent, but the RV
       nevertheless ends up owning a reference to the referent.  It is
       therefore implied that the caller of "newRV_noinc()" is relinquishing a
       reference to the referent, making this conceptually a more complicated
       operation even though it does less to the data structures.

       For example, imagine you want to return a reference from an XSUB
       function.  Inside the XSUB routine, you create an SV which initially
       has just a single reference, owned by the XSUB routine.  This reference
       needs to be disposed of before the routine is complete, otherwise it
       will leak, preventing the SV from ever being destroyed.  So to create
       an RV referencing the SV, it is most convenient to pass the SV to
       "newRV_noinc()", which consumes that reference.  Now the XSUB routine
       no longer owns a reference to the SV, but does own a reference to the
       RV, which in turn owns a reference to the SV.  The ownership of the
       reference to the RV is then transferred by the process of returning the
       RV from the XSUB.

       There are some convenience functions available that can help with the
       destruction of xVs.  These functions introduce the concept of
       "mortality".  Much documentation speaks of an xV itself being mortal,
       but this is misleading.  It is really a reference to an xV that is
       mortal, and it is possible for there to be more than one mortal
       reference to a single xV.  For a reference to be mortal means that it
       is owned by the temps stack, one of perl's many internal stacks, which
       will destroy that reference "a short time later".  Usually the "short
       time later" is the end of the current Perl statement.  However, it gets
       more complicated around dynamic scopes: there can be multiple sets of
       mortal references hanging around at the same time, with different death
       dates.  Internally, the actual determinant for when mortal xV
       references are destroyed depends on two macros, SAVETMPS and FREETMPS.
       See perlcall and perlxs for more details on these macros.

       Mortal references are mainly used for xVs that are placed on perl's
       main stack.  The stack is problematic for reference tracking, because
       it contains a lot of xV references, but doesn't own those references:
       they are not counted.  Currently, there are many bugs resulting from
       xVs being destroyed while referenced by the stack, because the stack's
       uncounted references aren't enough to keep the xVs alive.  So when
       putting an (uncounted) reference on the stack, it is vitally important
       to ensure that there will be a counted reference to the same xV that
       will last at least as long as the uncounted reference.  But it's also
       important that that counted reference be cleaned up at an appropriate
       time, and not unduly prolong the xV's life.  For there to be a mortal
       reference is often the best way to satisfy this requirement, especially
       if the xV was created especially to be put on the stack and would
       otherwise be unreferenced.

       To create a mortal reference, use the functions:

           SV*  sv_newmortal()
           SV*  sv_mortalcopy(SV*)
           SV*  sv_2mortal(SV*)

       "sv_newmortal()" creates an SV (with the undefined value) whose sole
       reference is mortal.  "sv_mortalcopy()" creates an xV whose value is a
       copy of a supplied xV and whose sole reference is mortal.
       "sv_2mortal()" mortalises an existing xV reference: it transfers
       ownership of a reference from the caller to the temps stack.  Because
       "sv_newmortal" gives the new SV no value, it must normally be given one
       via "sv_setpv", "sv_setiv", etc. :

           SV *tmp = sv_newmortal();
           sv_setiv(tmp, an_integer);

       As that is multiple C statements it is quite common so see this idiom
       instead:

           SV *tmp = sv_2mortal(newSViv(an_integer));

       The mortal routines are not just for SVs; AVs and HVs can be made
       mortal by passing their address (type-casted to "SV*") to the
       "sv_2mortal" or "sv_mortalcopy" routines.

   Stashes and Globs
       A stash is a hash that contains all variables that are defined within a
       package.  Each key of the stash is a symbol name (shared by all the
       different types of objects that have the same name), and each value in
       the hash table is a GV (Glob Value).  This GV in turn contains
       references to the various objects of that name, including (but not
       limited to) the following:

           Scalar Value
           Array Value
           Hash Value
           I/O Handle
           Format
           Subroutine

       There is a single stash called "PL_defstash" that holds the items that
       exist in the "main" package.  To get at the items in other packages,
       append the string "::" to the package name.  The items in the "Foo"
       package are in the stash "Foo::" in PL_defstash.  The items in the
       "Bar::Baz" package are in the stash "Baz::" in "Bar::"'s stash.

       To get the stash pointer for a particular package, use the function:

           HV*  gv_stashpv(const char* name, I32 flags)
           HV*  gv_stashsv(SV*, I32 flags)

       The first function takes a literal string, the second uses the string
       stored in the SV.  Remember that a stash is just a hash table, so you
       get back an "HV*".  The "flags" flag will create a new package if it is
       set to GV_ADD.

       The name that "gv_stash*v" wants is the name of the package whose
       symbol table you want.  The default package is called "main".  If you
       have multiply nested packages, pass their names to "gv_stash*v",
       separated by "::" as in the Perl language itself.

       Alternately, if you have an SV that is a blessed reference, you can
       find out the stash pointer by using:

           HV*  SvSTASH(SvRV(SV*));

       then use the following to get the package name itself:

           char*  HvNAME(HV* stash);

       If you need to bless or re-bless an object you can use the following
       function:

           SV*  sv_bless(SV*, HV* stash)

       where the first argument, an "SV*", must be a reference, and the second
       argument is a stash.  The returned "SV*" can now be used in the same
       way as any other SV.

       For more information on references and blessings, consult perlref.

   Double-Typed SVs
       Scalar variables normally contain only one type of value, an integer,
       double, pointer, or reference.  Perl will automatically convert the
       actual scalar data from the stored type into the requested type.

       Some scalar variables contain more than one type of scalar data.  For
       example, the variable $! contains either the numeric value of "errno"
       or its string equivalent from either "strerror" or "sys_errlist[]".

       To force multiple data values into an SV, you must do two things: use
       the "sv_set*v" routines to add the additional scalar type, then set a
       flag so that Perl will believe it contains more than one type of data.
       The four macros to set the flags are:

               SvIOK_on
               SvNOK_on
               SvPOK_on
               SvROK_on

       The particular macro you must use depends on which "sv_set*v" routine
       you called first.  This is because every "sv_set*v" routine turns on
       only the bit for the particular type of data being set, and turns off
       all the rest.

       For example, to create a new Perl variable called "dberror" that
       contains both the numeric and descriptive string error values, you
       could use the following code:

           extern int  dberror;
           extern char *dberror_list;

           SV* sv = get_sv("dberror", GV_ADD);
           sv_setiv(sv, (IV) dberror);
           sv_setpv(sv, dberror_list[dberror]);
           SvIOK_on(sv);

       If the order of "sv_setiv" and "sv_setpv" had been reversed, then the
       macro "SvPOK_on" would need to be called instead of "SvIOK_on".

   Read-Only Values
       In Perl 5.16 and earlier, copy-on-write (see the next section) shared a
       flag bit with read-only scalars.  So the only way to test whether
       "sv_setsv", etc., will raise a "Modification of a read-only value"
       error in those versions is:

           SvREADONLY(sv) && !SvIsCOW(sv)

       Under Perl 5.18 and later, SvREADONLY only applies to read-only
       variables, and, under 5.20, copy-on-write scalars can also be read-
       only, so the above check is incorrect.  You just want:

           SvREADONLY(sv)

       If you need to do this check often, define your own macro like this:

           #if PERL_VERSION >= 18
           # define SvTRULYREADONLY(sv) SvREADONLY(sv)
           #else
           # define SvTRULYREADONLY(sv) (SvREADONLY(sv) && !SvIsCOW(sv))
           #endif

   Copy on Write
       Perl implements a copy-on-write (COW) mechanism for scalars, in which
       string copies are not immediately made when requested, but are deferred
       until made necessary by one or the other scalar changing.  This is
       mostly transparent, but one must take care not to modify string buffers
       that are shared by multiple SVs.

       You can test whether an SV is using copy-on-write with "SvIsCOW(sv)".

       You can force an SV to make its own copy of its string buffer by
       calling "sv_force_normal(sv)" or SvPV_force_nolen(sv).

       If you want to make the SV drop its string buffer, use
       "sv_force_normal_flags(sv, SV_COW_DROP_PV)" or simply "sv_setsv(sv,
       NULL)".

       All of these functions will croak on read-only scalars (see the
       previous section for more on those).

       To test that your code is behaving correctly and not modifying COW
       buffers, on systems that support mmap(2) (i.e., Unix) you can configure
       perl with "-Accflags=-DPERL_DEBUG_READONLY_COW" and it will turn buffer
       violations into crashes.  You will find it to be marvellously slow, so
       you may want to skip perl's own tests.

   Magic Variables
       [This section still under construction.  Ignore everything here.  Post
       no bills.  Everything not permitted is forbidden.]

       Any SV may be magical, that is, it has special features that a normal
       SV does not have.  These features are stored in the SV structure in a
       linked list of "struct magic"'s, typedef'ed to "MAGIC".

           struct magic {
               MAGIC*      mg_moremagic;
               MGVTBL*     mg_virtual;
               U16         mg_private;
               char        mg_type;
               U8          mg_flags;
               I32         mg_len;
               SV*         mg_obj;
               char*       mg_ptr;
           };

       Note this is current as of patchlevel 0, and could change at any time.

   Assigning Magic
       Perl adds magic to an SV using the sv_magic function:

         void sv_magic(SV* sv, SV* obj, int how, const char* name, I32 namlen);

       The "sv" argument is a pointer to the SV that is to acquire a new
       magical feature.

       If "sv" is not already magical, Perl uses the "SvUPGRADE" macro to
       convert "sv" to type "SVt_PVMG".  Perl then continues by adding new
       magic to the beginning of the linked list of magical features.  Any
       prior entry of the same type of magic is deleted.  Note that this can
       be overridden, and multiple instances of the same type of magic can be
       associated with an SV.

       The "name" and "namlen" arguments are used to associate a string with
       the magic, typically the name of a variable.  "namlen" is stored in the
       "mg_len" field and if "name" is non-null then either a "savepvn" copy
       of "name" or "name" itself is stored in the "mg_ptr" field, depending
       on whether "namlen" is greater than zero or equal to zero respectively.
       As a special case, if "(name && namlen == HEf_SVKEY)" then "name" is
       assumed to contain an "SV*" and is stored as-is with its REFCNT
       incremented.

       The sv_magic function uses "how" to determine which, if any, predefined
       "Magic Virtual Table" should be assigned to the "mg_virtual" field.
       See the "Magic Virtual Tables" section below.  The "how" argument is
       also stored in the "mg_type" field.  The value of "how" should be
       chosen from the set of macros "PERL_MAGIC_foo" found in perl.h.  Note
       that before these macros were added, Perl internals used to directly
       use character literals, so you may occasionally come across old code or
       documentation referring to 'U' magic rather than "PERL_MAGIC_uvar" for
       example.

       The "obj" argument is stored in the "mg_obj" field of the "MAGIC"
       structure.  If it is not the same as the "sv" argument, the reference
       count of the "obj" object is incremented.  If it is the same, or if the
       "how" argument is "PERL_MAGIC_arylen", "PERL_MAGIC_regdatum",
       "PERL_MAGIC_regdata", or if it is a NULL pointer, then "obj" is merely
       stored, without the reference count being incremented.

       See also "sv_magicext" in perlapi for a more flexible way to add magic
       to an SV.

       There is also a function to add magic to an "HV":

           void hv_magic(HV *hv, GV *gv, int how);

       This simply calls "sv_magic" and coerces the "gv" argument into an
       "SV".

       To remove the magic from an SV, call the function sv_unmagic:

           int sv_unmagic(SV *sv, int type);

       The "type" argument should be equal to the "how" value when the "SV"
       was initially made magical.

       However, note that "sv_unmagic" removes all magic of a certain "type"
       from the "SV".  If you want to remove only certain magic of a "type"
       based on the magic virtual table, use "sv_unmagicext" instead:

           int sv_unmagicext(SV *sv, int type, MGVTBL *vtbl);

   Magic Virtual Tables
       The "mg_virtual" field in the "MAGIC" structure is a pointer to an
       "MGVTBL", which is a structure of function pointers and stands for
       "Magic Virtual Table" to handle the various operations that might be
       applied to that variable.

       The "MGVTBL" has five (or sometimes eight) pointers to the following
       routine types:

           int  (*svt_get)  (pTHX_ SV* sv, MAGIC* mg);
           int  (*svt_set)  (pTHX_ SV* sv, MAGIC* mg);
           U32  (*svt_len)  (pTHX_ SV* sv, MAGIC* mg);
           int  (*svt_clear)(pTHX_ SV* sv, MAGIC* mg);
           int  (*svt_free) (pTHX_ SV* sv, MAGIC* mg);

           int  (*svt_copy) (pTHX_ SV *sv, MAGIC* mg, SV *nsv,
                                                 const char *name, I32 namlen);
           int  (*svt_dup)  (pTHX_ MAGIC *mg, CLONE_PARAMS *param);
           int  (*svt_local)(pTHX_ SV *nsv, MAGIC *mg);

       This MGVTBL structure is set at compile-time in perl.h and there are
       currently 32 types.  These different structures contain pointers to
       various routines that perform additional actions depending on which
       function is being called.

          Function pointer    Action taken
          ----------------    ------------
          svt_get             Do something before the value of the SV is
                              retrieved.
          svt_set             Do something after the SV is assigned a value.
          svt_len             Report on the SV's length.
          svt_clear           Clear something the SV represents.
          svt_free            Free any extra storage associated with the SV.

          svt_copy            copy tied variable magic to a tied element
          svt_dup             duplicate a magic structure during thread cloning
          svt_local           copy magic to local value during 'local'

       For instance, the MGVTBL structure called "vtbl_sv" (which corresponds
       to an "mg_type" of "PERL_MAGIC_sv") contains:

           { magic_get, magic_set, magic_len, 0, 0 }

       Thus, when an SV is determined to be magical and of type
       "PERL_MAGIC_sv", if a get operation is being performed, the routine
       "magic_get" is called.  All the various routines for the various
       magical types begin with "magic_".  NOTE: the magic routines are not
       considered part of the Perl API, and may not be exported by the Perl
       library.

       The last three slots are a recent addition, and for source code
       compatibility they are only checked for if one of the three flags
       MGf_COPY, MGf_DUP or MGf_LOCAL is set in mg_flags.  This means that
       most code can continue declaring a vtable as a 5-element value.  These
       three are currently used exclusively by the threading code, and are
       highly subject to change.

       The current kinds of Magic Virtual Tables are:

        mg_type
        (old-style char and macro)   MGVTBL         Type of magic
        --------------------------   ------         -------------
        \0 PERL_MAGIC_sv             vtbl_sv        Special scalar variable
        #  PERL_MAGIC_arylen         vtbl_arylen    Array length ($#ary)
        %  PERL_MAGIC_rhash          (none)         Extra data for restricted
                                                    hashes
        *  PERL_MAGIC_debugvar       vtbl_debugvar  $DB::single, signal, trace
                                                    vars
        .  PERL_MAGIC_pos            vtbl_pos       pos() lvalue
        :  PERL_MAGIC_symtab         (none)         Extra data for symbol
                                                    tables
        <  PERL_MAGIC_backref        vtbl_backref   For weak ref data
        @  PERL_MAGIC_arylen_p       (none)         To move arylen out of XPVAV
        B  PERL_MAGIC_bm             vtbl_regexp    Boyer-Moore
                                                    (fast string search)
        c  PERL_MAGIC_overload_table vtbl_ovrld     Holds overload table
                                                    (AMT) on stash
        D  PERL_MAGIC_regdata        vtbl_regdata   Regex match position data
                                                    (@+ and @- vars)
        d  PERL_MAGIC_regdatum       vtbl_regdatum  Regex match position data
                                                    element
        E  PERL_MAGIC_env            vtbl_env       %ENV hash
        e  PERL_MAGIC_envelem        vtbl_envelem   %ENV hash element
        f  PERL_MAGIC_fm             vtbl_regexp    Formline
                                                    ('compiled' format)
        g  PERL_MAGIC_regex_global   vtbl_mglob     m//g target
        H  PERL_MAGIC_hints          vtbl_hints     %^H hash
        h  PERL_MAGIC_hintselem      vtbl_hintselem %^H hash element
        I  PERL_MAGIC_isa            vtbl_isa       @ISA array
        i  PERL_MAGIC_isaelem        vtbl_isaelem   @ISA array element
        k  PERL_MAGIC_nkeys          vtbl_nkeys     scalar(keys()) lvalue
        L  PERL_MAGIC_dbfile         (none)         Debugger %_<filename
        l  PERL_MAGIC_dbline         vtbl_dbline    Debugger %_<filename
                                                    element
        N  PERL_MAGIC_shared         (none)         Shared between threads
        n  PERL_MAGIC_shared_scalar  (none)         Shared between threads
        o  PERL_MAGIC_collxfrm       vtbl_collxfrm  Locale transformation
        P  PERL_MAGIC_tied           vtbl_pack      Tied array or hash
        p  PERL_MAGIC_tiedelem       vtbl_packelem  Tied array or hash element
        q  PERL_MAGIC_tiedscalar     vtbl_packelem  Tied scalar or handle
        r  PERL_MAGIC_qr             vtbl_regexp    Precompiled qr// regex
        S  PERL_MAGIC_sig            (none)         %SIG hash
        s  PERL_MAGIC_sigelem        vtbl_sigelem   %SIG hash element
        t  PERL_MAGIC_taint          vtbl_taint     Taintedness
        U  PERL_MAGIC_uvar           vtbl_uvar      Available for use by
                                                    extensions
        u  PERL_MAGIC_uvar_elem      (none)         Reserved for use by
                                                    extensions
        V  PERL_MAGIC_vstring        (none)         SV was vstring literal
        v  PERL_MAGIC_vec            vtbl_vec       vec() lvalue
        w  PERL_MAGIC_utf8           vtbl_utf8      Cached UTF-8 information
        x  PERL_MAGIC_substr         vtbl_substr    substr() lvalue
        Y  PERL_MAGIC_nonelem        vtbl_nonelem   Array element that does not
                                                    exist
        y  PERL_MAGIC_defelem        vtbl_defelem   Shadow "foreach" iterator
                                                    variable / smart parameter
                                                    vivification
        \  PERL_MAGIC_lvref          vtbl_lvref     Lvalue reference
                                                    constructor
        ]  PERL_MAGIC_checkcall      vtbl_checkcall Inlining/mutation of call
                                                    to this CV
        ~  PERL_MAGIC_ext            (none)         Available for use by
                                                    extensions

       When an uppercase and lowercase letter both exist in the table, then
       the uppercase letter is typically used to represent some kind of
       composite type (a list or a hash), and the lowercase letter is used to
       represent an element of that composite type.  Some internals code makes
       use of this case relationship.  However, 'v' and 'V' (vec and v-string)
       are in no way related.

       The "PERL_MAGIC_ext" and "PERL_MAGIC_uvar" magic types are defined
       specifically for use by extensions and will not be used by perl itself.
       Extensions can use "PERL_MAGIC_ext" magic to 'attach' private
       information to variables (typically objects).  This is especially
       useful because there is no way for normal perl code to corrupt this
       private information (unlike using extra elements of a hash object).

       Similarly, "PERL_MAGIC_uvar" magic can be used much like tie() to call
       a C function any time a scalar's value is used or changed.  The
       "MAGIC"'s "mg_ptr" field points to a "ufuncs" structure:

           struct ufuncs {
               I32 (*uf_val)(pTHX_ IV, SV*);
               I32 (*uf_set)(pTHX_ IV, SV*);
               IV uf_index;
           };

       When the SV is read from or written to, the "uf_val" or "uf_set"
       function will be called with "uf_index" as the first arg and a pointer
       to the SV as the second.  A simple example of how to add
       "PERL_MAGIC_uvar" magic is shown below.  Note that the ufuncs structure
       is copied by sv_magic, so you can safely allocate it on the stack.

           void
           Umagic(sv)
               SV *sv;
           PREINIT:
               struct ufuncs uf;
           CODE:
               uf.uf_val   = &my_get_fn;
               uf.uf_set   = &my_set_fn;
               uf.uf_index = 0;
               sv_magic(sv, 0, PERL_MAGIC_uvar, (char*)&uf, sizeof(uf));

       Attaching "PERL_MAGIC_uvar" to arrays is permissible but has no effect.

       For hashes there is a specialized hook that gives control over hash
       keys (but not values).  This hook calls "PERL_MAGIC_uvar" 'get' magic
       if the "set" function in the "ufuncs" structure is NULL.  The hook is
       activated whenever the hash is accessed with a key specified as an "SV"
       through the functions "hv_store_ent", "hv_fetch_ent", "hv_delete_ent",
       and "hv_exists_ent".  Accessing the key as a string through the
       functions without the "..._ent" suffix circumvents the hook.  See
       "GUTS" in Hash::Util::FieldHash for a detailed description.

       Note that because multiple extensions may be using "PERL_MAGIC_ext" or
       "PERL_MAGIC_uvar" magic, it is important for extensions to take extra
       care to avoid conflict.  Typically only using the magic on objects
       blessed into the same class as the extension is sufficient.  For
       "PERL_MAGIC_ext" magic, it is usually a good idea to define an
       "MGVTBL", even if all its fields will be 0, so that individual "MAGIC"
       pointers can be identified as a particular kind of magic using their
       magic virtual table.  "mg_findext" provides an easy way to do that:

           STATIC MGVTBL my_vtbl = { 0, 0, 0, 0, 0, 0, 0, 0 };

           MAGIC *mg;
           if ((mg = mg_findext(sv, PERL_MAGIC_ext, &my_vtbl))) {
               /* this is really ours, not another module's PERL_MAGIC_ext */
               my_priv_data_t *priv = (my_priv_data_t *)mg->mg_ptr;
               ...
           }

       Also note that the "sv_set*()" and "sv_cat*()" functions described
       earlier do not invoke 'set' magic on their targets.  This must be done
       by the user either by calling the "SvSETMAGIC()" macro after calling
       these functions, or by using one of the "sv_set*_mg()" or
       "sv_cat*_mg()" functions.  Similarly, generic C code must call the
       "SvGETMAGIC()" macro to invoke any 'get' magic if they use an SV
       obtained from external sources in functions that don't handle magic.
       See perlapi for a description of these functions.  For example, calls
       to the "sv_cat*()" functions typically need to be followed by
       "SvSETMAGIC()", but they don't need a prior "SvGETMAGIC()" since their
       implementation handles 'get' magic.

   Finding Magic
           MAGIC *mg_find(SV *sv, int type); /* Finds the magic pointer of that
                                              * type */

       This routine returns a pointer to a "MAGIC" structure stored in the SV.
       If the SV does not have that magical feature, "NULL" is returned.  If
       the SV has multiple instances of that magical feature, the first one
       will be returned.  "mg_findext" can be used to find a "MAGIC" structure
       of an SV based on both its magic type and its magic virtual table:

           MAGIC *mg_findext(SV *sv, int type, MGVTBL *vtbl);

       Also, if the SV passed to "mg_find" or "mg_findext" is not of type
       SVt_PVMG, Perl may core dump.

           int mg_copy(SV* sv, SV* nsv, const char* key, STRLEN klen);

       This routine checks to see what types of magic "sv" has.  If the
       mg_type field is an uppercase letter, then the mg_obj is copied to
       "nsv", but the mg_type field is changed to be the lowercase letter.

   Understanding the Magic of Tied Hashes and Arrays
       Tied hashes and arrays are magical beasts of the "PERL_MAGIC_tied"
       magic type.

       WARNING: As of the 5.004 release, proper usage of the array and hash
       access functions requires understanding a few caveats.  Some of these
       caveats are actually considered bugs in the API, to be fixed in later
       releases, and are bracketed with [MAYCHANGE] below.  If you find
       yourself actually applying such information in this section, be aware
       that the behavior may change in the future, umm, without warning.

       The perl tie function associates a variable with an object that
       implements the various GET, SET, etc methods.  To perform the
       equivalent of the perl tie function from an XSUB, you must mimic this
       behaviour.  The code below carries out the necessary steps -- firstly
       it creates a new hash, and then creates a second hash which it blesses
       into the class which will implement the tie methods.  Lastly it ties
       the two hashes together, and returns a reference to the new tied hash.
       Note that the code below does NOT call the TIEHASH method in the MyTie
       class - see "Calling Perl Routines from within C Programs" for details
       on how to do this.

           SV*
           mytie()
           PREINIT:
               HV *hash;
               HV *stash;
               SV *tie;
           CODE:
               hash = newHV();
               tie = newRV_noinc((SV*)newHV());
               stash = gv_stashpv("MyTie", GV_ADD);
               sv_bless(tie, stash);
               hv_magic(hash, (GV*)tie, PERL_MAGIC_tied);
               RETVAL = newRV_noinc(hash);
           OUTPUT:
               RETVAL

       The "av_store" function, when given a tied array argument, merely
       copies the magic of the array onto the value to be "stored", using
       "mg_copy".  It may also return NULL, indicating that the value did not
       actually need to be stored in the array.  [MAYCHANGE] After a call to
       "av_store" on a tied array, the caller will usually need to call
       "mg_set(val)" to actually invoke the perl level "STORE" method on the
       TIEARRAY object.  If "av_store" did return NULL, a call to
       "SvREFCNT_dec(val)" will also be usually necessary to avoid a memory
       leak. [/MAYCHANGE]

       The previous paragraph is applicable verbatim to tied hash access using
       the "hv_store" and "hv_store_ent" functions as well.

       "av_fetch" and the corresponding hash functions "hv_fetch" and
       "hv_fetch_ent" actually return an undefined mortal value whose magic
       has been initialized using "mg_copy".  Note the value so returned does
       not need to be deallocated, as it is already mortal.  [MAYCHANGE] But
       you will need to call "mg_get()" on the returned value in order to
       actually invoke the perl level "FETCH" method on the underlying TIE
       object.  Similarly, you may also call "mg_set()" on the return value
       after possibly assigning a suitable value to it using "sv_setsv",
       which will invoke the "STORE" method on the TIE object. [/MAYCHANGE]

       [MAYCHANGE] In other words, the array or hash fetch/store functions
       don't really fetch and store actual values in the case of tied arrays
       and hashes.  They merely call "mg_copy" to attach magic to the values
       that were meant to be "stored" or "fetched".  Later calls to "mg_get"
       and "mg_set" actually do the job of invoking the TIE methods on the
       underlying objects.  Thus the magic mechanism currently implements a
       kind of lazy access to arrays and hashes.

       Currently (as of perl version 5.004), use of the hash and array access
       functions requires the user to be aware of whether they are operating
       on "normal" hashes and arrays, or on their tied variants.  The API may
       be changed to provide more transparent access to both tied and normal
       data types in future versions.  [/MAYCHANGE]

       You would do well to understand that the TIEARRAY and TIEHASH
       interfaces are mere sugar to invoke some perl method calls while using
       the uniform hash and array syntax.  The use of this sugar imposes some
       overhead (typically about two to four extra opcodes per FETCH/STORE
       operation, in addition to the creation of all the mortal variables
       required to invoke the methods).  This overhead will be comparatively
       small if the TIE methods are themselves substantial, but if they are
       only a few statements long, the overhead will not be insignificant.

   Localizing changes
       Perl has a very handy construction

         {
           local $var = 2;
           ...
         }

       This construction is approximately equivalent to

         {
           my $oldvar = $var;
           $var = 2;
           ...
           $var = $oldvar;
         }

       The biggest difference is that the first construction would reinstate
       the initial value of $var, irrespective of how control exits the block:
       "goto", "return", "die"/"eval", etc.  It is a little bit more efficient
       as well.

       There is a way to achieve a similar task from C via Perl API: create a
       pseudo-block, and arrange for some changes to be automatically undone
       at the end of it, either explicit, or via a non-local exit (via die()).
       A block-like construct is created by a pair of "ENTER"/"LEAVE" macros
       (see "Returning a Scalar" in perlcall).  Such a construct may be
       created specially for some important localized task, or an existing one
       (like boundaries of enclosing Perl subroutine/block, or an existing
       pair for freeing TMPs) may be used.  (In the second case the overhead
       of additional localization must be almost negligible.)  Note that any
       XSUB is automatically enclosed in an "ENTER"/"LEAVE" pair.

       Inside such a pseudo-block the following service is available:

       "SAVEINT(int i)"
       "SAVEIV(IV i)"
       "SAVEI32(I32 i)"
       "SAVELONG(long i)"
           These macros arrange things to restore the value of integer
           variable "i" at the end of enclosing pseudo-block.

       SAVESPTR(s)
       SAVEPPTR(p)
           These macros arrange things to restore the value of pointers "s"
           and "p".  "s" must be a pointer of a type which survives conversion
           to "SV*" and back, "p" should be able to survive conversion to
           "char*" and back.

       "SAVEFREESV(SV *sv)"
           The refcount of "sv" will be decremented at the end of pseudo-
           block.  This is similar to "sv_2mortal" in that it is also a
           mechanism for doing a delayed "SvREFCNT_dec".  However, while
           "sv_2mortal" extends the lifetime of "sv" until the beginning of
           the next statement, "SAVEFREESV" extends it until the end of the
           enclosing scope.  These lifetimes can be wildly different.

           Also compare "SAVEMORTALIZESV".

       "SAVEMORTALIZESV(SV *sv)"
           Just like "SAVEFREESV", but mortalizes "sv" at the end of the
           current scope instead of decrementing its reference count.  This
           usually has the effect of keeping "sv" alive until the statement
           that called the currently live scope has finished executing.

       "SAVEFREEOP(OP *op)"
           The "OP *" is op_free()ed at the end of pseudo-block.

       SAVEFREEPV(p)
           The chunk of memory which is pointed to by "p" is Safefree()ed at
           the end of pseudo-block.

       "SAVECLEARSV(SV *sv)"
           Clears a slot in the current scratchpad which corresponds to "sv"
           at the end of pseudo-block.

       "SAVEDELETE(HV *hv, char *key, I32 length)"
           The key "key" of "hv" is deleted at the end of pseudo-block.  The
           string pointed to by "key" is Safefree()ed.  If one has a key in
           short-lived storage, the corresponding string may be reallocated
           like this:

             SAVEDELETE(PL_defstash, savepv(tmpbuf), strlen(tmpbuf));

       "SAVEDESTRUCTOR(DESTRUCTORFUNC_NOCONTEXT_t f, void *p)"
           At the end of pseudo-block the function "f" is called with the only
           argument "p".

       "SAVEDESTRUCTOR_X(DESTRUCTORFUNC_t f, void *p)"
           At the end of pseudo-block the function "f" is called with the
           implicit context argument (if any), and "p".

       "SAVESTACK_POS()"
           The current offset on the Perl internal stack (cf. "SP") is
           restored at the end of pseudo-block.

       The following API list contains functions, thus one needs to provide
       pointers to the modifiable data explicitly (either C pointers, or
       Perlish "GV *"s).  Where the above macros take "int", a similar
       function takes "int *".

       "SV* save_scalar(GV *gv)"
           Equivalent to Perl code "local $gv".

       "AV* save_ary(GV *gv)"
       "HV* save_hash(GV *gv)"
           Similar to "save_scalar", but localize @gv and %gv.

       "void save_item(SV *item)"
           Duplicates the current value of "SV", on the exit from the current
           "ENTER"/"LEAVE" pseudo-block will restore the value of "SV" using
           the stored value.  It doesn't handle magic.  Use "save_scalar" if
           magic is affected.

       "void save_list(SV **sarg, I32 maxsarg)"
           A variant of "save_item" which takes multiple arguments via an
           array "sarg" of "SV*" of length "maxsarg".

       "SV* save_svref(SV **sptr)"
           Similar to "save_scalar", but will reinstate an "SV *".

       "void save_aptr(AV **aptr)"
       "void save_hptr(HV **hptr)"
           Similar to "save_svref", but localize "AV *" and "HV *".

       The "Alias" module implements localization of the basic types within
       the caller's scope.  People who are interested in how to localize
       things in the containing scope should take a look there too.

Subroutines
   XSUBs and the Argument Stack
       The XSUB mechanism is a simple way for Perl programs to access C
       subroutines.  An XSUB routine will have a stack that contains the
       arguments from the Perl program, and a way to map from the Perl data
       structures to a C equivalent.

       The stack arguments are accessible through the ST(n) macro, which
       returns the "n"'th stack argument.  Argument 0 is the first argument
       passed in the Perl subroutine call.  These arguments are "SV*", and can
       be used anywhere an "SV*" is used.

       Most of the time, output from the C routine can be handled through use
       of the RETVAL and OUTPUT directives.  However, there are some cases
       where the argument stack is not already long enough to handle all the
       return values.  An example is the POSIX tzname() call, which takes no
       arguments, but returns two, the local time zone's standard and summer
       time abbreviations.

       To handle this situation, the PPCODE directive is used and the stack is
       extended using the macro:

           EXTEND(SP, num);

       where "SP" is the macro that represents the local copy of the stack
       pointer, and "num" is the number of elements the stack should be
       extended by.

       Now that there is room on the stack, values can be pushed on it using
       "PUSHs" macro.  The pushed values will often need to be "mortal" (See
       "Reference Counts and Mortality"):

           PUSHs(sv_2mortal(newSViv(an_integer)))
           PUSHs(sv_2mortal(newSVuv(an_unsigned_integer)))
           PUSHs(sv_2mortal(newSVnv(a_double)))
           PUSHs(sv_2mortal(newSVpv("Some String",0)))
           /* Although the last example is better written as the more
            * efficient: */
           PUSHs(newSVpvs_flags("Some String", SVs_TEMP))

       And now the Perl program calling "tzname", the two values will be
       assigned as in:

           ($standard_abbrev, $summer_abbrev) = POSIX::tzname;

       An alternate (and possibly simpler) method to pushing values on the
       stack is to use the macro:

           XPUSHs(SV*)

       This macro automatically adjusts the stack for you, if needed.  Thus,
       you do not need to call "EXTEND" to extend the stack.

       Despite their suggestions in earlier versions of this document the
       macros "(X)PUSH[iunp]" are not suited to XSUBs which return multiple
       results.  For that, either stick to the "(X)PUSHs" macros shown above,
       or use the new "m(X)PUSH[iunp]" macros instead; see "Putting a C value
       on Perl stack".

       For more information, consult perlxs and perlxstut.

   Autoloading with XSUBs
       If an AUTOLOAD routine is an XSUB, as with Perl subroutines, Perl puts
       the fully-qualified name of the autoloaded subroutine in the $AUTOLOAD
       variable of the XSUB's package.

       But it also puts the same information in certain fields of the XSUB
       itself:

           HV *stash           = CvSTASH(cv);
           const char *subname = SvPVX(cv);
           STRLEN name_length  = SvCUR(cv); /* in bytes */
           U32 is_utf8         = SvUTF8(cv);

       "SvPVX(cv)" contains just the sub name itself, not including the
       package.  For an AUTOLOAD routine in UNIVERSAL or one of its
       superclasses, "CvSTASH(cv)" returns NULL during a method call on a
       nonexistent package.

       Note: Setting $AUTOLOAD stopped working in 5.6.1, which did not support
       XS AUTOLOAD subs at all.  Perl 5.8.0 introduced the use of fields in
       the XSUB itself.  Perl 5.16.0 restored the setting of $AUTOLOAD.  If
       you need to support 5.8-5.14, use the XSUB's fields.

   Calling Perl Routines from within C Programs
       There are four routines that can be used to call a Perl subroutine from
       within a C program.  These four are:

           I32  call_sv(SV*, I32);
           I32  call_pv(const char*, I32);
           I32  call_method(const char*, I32);
           I32  call_argv(const char*, I32, char**);

       The routine most often used is "call_sv".  The "SV*" argument contains
       either the name of the Perl subroutine to be called, or a reference to
       the subroutine.  The second argument consists of flags that control the
       context in which the subroutine is called, whether or not the
       subroutine is being passed arguments, how errors should be trapped, and
       how to treat return values.

       All four routines return the number of arguments that the subroutine
       returned on the Perl stack.

       These routines used to be called "perl_call_sv", etc., before Perl
       v5.6.0, but those names are now deprecated; macros of the same name are
       provided for compatibility.

       When using any of these routines (except "call_argv"), the programmer
       must manipulate the Perl stack.  These include the following macros and
       functions:

           dSP
           SP
           PUSHMARK()
           PUTBACK
           SPAGAIN
           ENTER
           SAVETMPS
           FREETMPS
           LEAVE
           XPUSH*()
           POP*()

       For a detailed description of calling conventions from C to Perl,
       consult perlcall.

   Putting a C value on Perl stack
       A lot of opcodes (this is an elementary operation in the internal perl
       stack machine) put an SV* on the stack.  However, as an optimization
       the corresponding SV is (usually) not recreated each time.  The opcodes
       reuse specially assigned SVs (targets) which are (as a corollary) not
       constantly freed/created.

       Each of the targets is created only once (but see "Scratchpads and
       recursion" below), and when an opcode needs to put an integer, a
       double, or a string on stack, it just sets the corresponding parts of
       its target and puts the target on stack.

       The macro to put this target on stack is "PUSHTARG", and it is directly
       used in some opcodes, as well as indirectly in zillions of others,
       which use it via "(X)PUSH[iunp]".

       Because the target is reused, you must be careful when pushing multiple
       values on the stack.  The following code will not do what you think:

           XPUSHi(10);
           XPUSHi(20);

       This translates as "set "TARG" to 10, push a pointer to "TARG" onto the
       stack; set "TARG" to 20, push a pointer to "TARG" onto the stack".  At
       the end of the operation, the stack does not contain the values 10 and
       20, but actually contains two pointers to "TARG", which we have set to
       20.

       If you need to push multiple different values then you should either
       use the "(X)PUSHs" macros, or else use the new "m(X)PUSH[iunp]" macros,
       none of which make use of "TARG".  The "(X)PUSHs" macros simply push an
       SV* on the stack, which, as noted under "XSUBs and the Argument Stack",
       will often need to be "mortal".  The new "m(X)PUSH[iunp]" macros make
       this a little easier to achieve by creating a new mortal for you (via
       "(X)PUSHmortal"), pushing that onto the stack (extending it if
       necessary in the case of the "mXPUSH[iunp]" macros), and then setting
       its value.  Thus, instead of writing this to "fix" the example above:

           XPUSHs(sv_2mortal(newSViv(10)))
           XPUSHs(sv_2mortal(newSViv(20)))

       you can simply write:

           mXPUSHi(10)
           mXPUSHi(20)

       On a related note, if you do use "(X)PUSH[iunp]", then you're going to
       need a "dTARG" in your variable declarations so that the "*PUSH*"
       macros can make use of the local variable "TARG".  See also "dTARGET"
       and "dXSTARG".

   Scratchpads
       The question remains on when the SVs which are targets for opcodes are
       created.  The answer is that they are created when the current unit--a
       subroutine or a file (for opcodes for statements outside of
       subroutines)--is compiled.  During this time a special anonymous Perl
       array is created, which is called a scratchpad for the current unit.

       A scratchpad keeps SVs which are lexicals for the current unit and are
       targets for opcodes.  A previous version of this document stated that
       one can deduce that an SV lives on a scratchpad by looking on its
       flags: lexicals have "SVs_PADMY" set, and targets have "SVs_PADTMP"
       set.  But this has never been fully true.  "SVs_PADMY" could be set on
       a variable that no longer resides in any pad.  While targets do have
       "SVs_PADTMP" set, it can also be set on variables that have never
       resided in a pad, but nonetheless act like targets.  As of perl 5.21.5,
       the "SVs_PADMY" flag is no longer used and is defined as 0.
       "SvPADMY()" now returns true for anything without "SVs_PADTMP".

       The correspondence between OPs and targets is not 1-to-1.  Different
       OPs in the compile tree of the unit can use the same target, if this
       would not conflict with the expected life of the temporary.

   Scratchpads and recursion
       In fact it is not 100% true that a compiled unit contains a pointer to
       the scratchpad AV.  In fact it contains a pointer to an AV of
       (initially) one element, and this element is the scratchpad AV.  Why do
       we need an extra level of indirection?

       The answer is recursion, and maybe threads.  Both these can create
       several execution pointers going into the same subroutine.  For the
       subroutine-child not write over the temporaries for the subroutine-
       parent (lifespan of which covers the call to the child), the parent and
       the child should have different scratchpads.  (And the lexicals should
       be separate anyway!)

       So each subroutine is born with an array of scratchpads (of length 1).
       On each entry to the subroutine it is checked that the current depth of
       the recursion is not more than the length of this array, and if it is,
       new scratchpad is created and pushed into the array.

       The targets on this scratchpad are "undef"s, but they are already
       marked with correct flags.

Memory Allocation
   Allocation
       All memory meant to be used with the Perl API functions should be
       manipulated using the macros described in this section.  The macros
       provide the necessary transparency between differences in the actual
       malloc implementation that is used within perl.

       It is suggested that you enable the version of malloc that is
       distributed with Perl.  It keeps pools of various sizes of unallocated
       memory in order to satisfy allocation requests more quickly.  However,
       on some platforms, it may cause spurious malloc or free errors.

       The following three macros are used to initially allocate memory :

           Newx(pointer, number, type);
           Newxc(pointer, number, type, cast);
           Newxz(pointer, number, type);

       The first argument "pointer" should be the name of a variable that will
       point to the newly allocated memory.

       The second and third arguments "number" and "type" specify how many of
       the specified type of data structure should be allocated.  The argument
       "type" is passed to "sizeof".  The final argument to "Newxc", "cast",
       should be used if the "pointer" argument is different from the "type"
       argument.

       Unlike the "Newx" and "Newxc" macros, the "Newxz" macro calls "memzero"
       to zero out all the newly allocated memory.

   Reallocation
           Renew(pointer, number, type);
           Renewc(pointer, number, type, cast);
           Safefree(pointer)

       These three macros are used to change a memory buffer size or to free a
       piece of memory no longer needed.  The arguments to "Renew" and
       "Renewc" match those of "New" and "Newc" with the exception of not
       needing the "magic cookie" argument.

   Moving
           Move(source, dest, number, type);
           Copy(source, dest, number, type);
           Zero(dest, number, type);

       These three macros are used to move, copy, or zero out previously
       allocated memory.  The "source" and "dest" arguments point to the
       source and destination starting points.  Perl will move, copy, or zero
       out "number" instances of the size of the "type" data structure (using
       the "sizeof" function).

PerlIO
       The most recent development releases of Perl have been experimenting
       with removing Perl's dependency on the "normal" standard I/O suite and
       allowing other stdio implementations to be used.  This involves
       creating a new abstraction layer that then calls whichever
       implementation of stdio Perl was compiled with.  All XSUBs should now
       use the functions in the PerlIO abstraction layer and not make any
       assumptions about what kind of stdio is being used.

       For a complete description of the PerlIO abstraction, consult perlapio.

Compiled code
   Code tree
       Here we describe the internal form your code is converted to by Perl.
       Start with a simple example:

         $a = $b + $c;

       This is converted to a tree similar to this one:

                    assign-to
                  /           \
                 +             $a
               /   \
             $b     $c

       (but slightly more complicated).  This tree reflects the way Perl
       parsed your code, but has nothing to do with the execution order.
       There is an additional "thread" going through the nodes of the tree
       which shows the order of execution of the nodes.  In our simplified
       example above it looks like:

            $b ---> $c ---> + ---> $a ---> assign-to

       But with the actual compile tree for "$a = $b + $c" it is different:
       some nodes optimized away.  As a corollary, though the actual tree
       contains more nodes than our simplified example, the execution order is
       the same as in our example.

   Examining the tree
       If you have your perl compiled for debugging (usually done with
       "-DDEBUGGING" on the "Configure" command line), you may examine the
       compiled tree by specifying "-Dx" on the Perl command line.  The output
       takes several lines per node, and for "$b+$c" it looks like this:

           5           TYPE = add  ===> 6
                       TARG = 1
                       FLAGS = (SCALAR,KIDS)
                       {
                           TYPE = null  ===> (4)
                             (was rv2sv)
                           FLAGS = (SCALAR,KIDS)
                           {
           3                   TYPE = gvsv  ===> 4
                               FLAGS = (SCALAR)
                               GV = main::b
                           }
                       }
                       {
                           TYPE = null  ===> (5)
                             (was rv2sv)
                           FLAGS = (SCALAR,KIDS)
                           {
           4                   TYPE = gvsv  ===> 5
                               FLAGS = (SCALAR)
                               GV = main::c
                           }
                       }

       This tree has 5 nodes (one per "TYPE" specifier), only 3 of them are
       not optimized away (one per number in the left column).  The immediate
       children of the given node correspond to "{}" pairs on the same level
       of indentation, thus this listing corresponds to the tree:

                          add
                        /     \
                      null    null
                       |       |
                      gvsv    gvsv

       The execution order is indicated by "===>" marks, thus it is "3 4 5 6"
       (node 6 is not included into above listing), i.e., "gvsv gvsv add
       whatever".

       Each of these nodes represents an op, a fundamental operation inside
       the Perl core.  The code which implements each operation can be found
       in the pp*.c files; the function which implements the op with type
       "gvsv" is "pp_gvsv", and so on.  As the tree above shows, different ops
       have different numbers of children: "add" is a binary operator, as one
       would expect, and so has two children.  To accommodate the various
       different numbers of children, there are various types of op data
       structure, and they link together in different ways.

       The simplest type of op structure is "OP": this has no children.  Unary
       operators, "UNOP"s, have one child, and this is pointed to by the
       "op_first" field.  Binary operators ("BINOP"s) have not only an
       "op_first" field but also an "op_last" field.  The most complex type of
       op is a "LISTOP", which has any number of children.  In this case, the
       first child is pointed to by "op_first" and the last child by
       "op_last".  The children in between can be found by iteratively
       following the "OpSIBLING" pointer from the first child to the last (but
       see below).

       There are also some other op types: a "PMOP" holds a regular
       expression, and has no children, and a "LOOP" may or may not have
       children.  If the "op_children" field is non-zero, it behaves like a
       "LISTOP".  To complicate matters, if a "UNOP" is actually a "null" op
       after optimization (see "Compile pass 2: context propagation") it will
       still have children in accordance with its former type.

       Finally, there is a "LOGOP", or logic op. Like a "LISTOP", this has one
       or more children, but it doesn't have an "op_last" field: so you have
       to follow "op_first" and then the "OpSIBLING" chain itself to find the
       last child. Instead it has an "op_other" field, which is comparable to
       the "op_next" field described below, and represents an alternate
       execution path. Operators like "and", "or" and "?" are "LOGOP"s. Note
       that in general, "op_other" may not point to any of the direct children
       of the "LOGOP".

       Starting in version 5.21.2, perls built with the experimental define
       "-DPERL_OP_PARENT" add an extra boolean flag for each op, "op_moresib".
       When not set, this indicates that this is the last op in an "OpSIBLING"
       chain. This frees up the "op_sibling" field on the last sibling to
       point back to the parent op. Under this build, that field is also
       renamed "op_sibparent" to reflect its joint role. The macro
       OpSIBLING(o) wraps this special behaviour, and always returns NULL on
       the last sibling.  With this build the op_parent(o) function can be
       used to find the parent of any op. Thus for forward compatibility, you
       should always use the OpSIBLING(o) macro rather than accessing
       "op_sibling" directly.

       Another way to examine the tree is to use a compiler back-end module,
       such as B::Concise.

   Compile pass 1: check routines
       The tree is created by the compiler while yacc code feeds it the
       constructions it recognizes.  Since yacc works bottom-up, so does the
       first pass of perl compilation.

       What makes this pass interesting for perl developers is that some
       optimization may be performed on this pass.  This is optimization by
       so-called "check routines".  The correspondence between node names and
       corresponding check routines is described in opcode.pl (do not forget
       to run "make regen_headers" if you modify this file).

       A check routine is called when the node is fully constructed except for
       the execution-order thread.  Since at this time there are no back-links
       to the currently constructed node, one can do most any operation to the
       top-level node, including freeing it and/or creating new nodes
       above/below it.

       The check routine returns the node which should be inserted into the
       tree (if the top-level node was not modified, check routine returns its
       argument).

       By convention, check routines have names "ck_*".  They are usually
       called from "new*OP" subroutines (or "convert") (which in turn are
       called from perly.y).

   Compile pass 1a: constant folding
       Immediately after the check routine is called the returned node is
       checked for being compile-time executable.  If it is (the value is
       judged to be constant) it is immediately executed, and a constant node
       with the "return value" of the corresponding subtree is substituted
       instead.  The subtree is deleted.

       If constant folding was not performed, the execution-order thread is
       created.

   Compile pass 2: context propagation
       When a context for a part of compile tree is known, it is propagated
       down through the tree.  At this time the context can have 5 values
       (instead of 2 for runtime context): void, boolean, scalar, list, and
       lvalue.  In contrast with the pass 1 this pass is processed from top to
       bottom: a node's context determines the context for its children.

       Additional context-dependent optimizations are performed at this time.
       Since at this moment the compile tree contains back-references (via
       "thread" pointers), nodes cannot be free()d now.  To allow optimized-
       away nodes at this stage, such nodes are null()ified instead of
       free()ing (i.e. their type is changed to OP_NULL).

   Compile pass 3: peephole optimization
       After the compile tree for a subroutine (or for an "eval" or a file) is
       created, an additional pass over the code is performed.  This pass is
       neither top-down or bottom-up, but in the execution order (with
       additional complications for conditionals).  Optimizations performed at
       this stage are subject to the same restrictions as in the pass 2.

       Peephole optimizations are done by calling the function pointed to by
       the global variable "PL_peepp".  By default, "PL_peepp" just calls the
       function pointed to by the global variable "PL_rpeepp".  By default,
       that performs some basic op fixups and optimisations along the
       execution-order op chain, and recursively calls "PL_rpeepp" for each
       side chain of ops (resulting from conditionals).  Extensions may
       provide additional optimisations or fixups, hooking into either the
       per-subroutine or recursive stage, like this:

           static peep_t prev_peepp;
           static void my_peep(pTHX_ OP *o)
           {
               /* custom per-subroutine optimisation goes here */
               prev_peepp(aTHX_ o);
               /* custom per-subroutine optimisation may also go here */
           }
           BOOT:
               prev_peepp = PL_peepp;
               PL_peepp = my_peep;

           static peep_t prev_rpeepp;
           static void my_rpeep(pTHX_ OP *o)
           {
               OP *orig_o = o;
               for(; o; o = o->op_next) {
                   /* custom per-op optimisation goes here */
               }
               prev_rpeepp(aTHX_ orig_o);
           }
           BOOT:
               prev_rpeepp = PL_rpeepp;
               PL_rpeepp = my_rpeep;

   Pluggable runops
       The compile tree is executed in a runops function.  There are two
       runops functions, in run.c and in dump.c.  "Perl_runops_debug" is used
       with DEBUGGING and "Perl_runops_standard" is used otherwise.  For fine
       control over the execution of the compile tree it is possible to
       provide your own runops function.

       It's probably best to copy one of the existing runops functions and
       change it to suit your needs.  Then, in the BOOT section of your XS
       file, add the line:

         PL_runops = my_runops;

       This function should be as efficient as possible to keep your programs
       running as fast as possible.

   Compile-time scope hooks
       As of perl 5.14 it is possible to hook into the compile-time lexical
       scope mechanism using "Perl_blockhook_register".  This is used like
       this:

           STATIC void my_start_hook(pTHX_ int full);
           STATIC BHK my_hooks;

           BOOT:
               BhkENTRY_set(&my_hooks, bhk_start, my_start_hook);
               Perl_blockhook_register(aTHX_ &my_hooks);

       This will arrange to have "my_start_hook" called at the start of
       compiling every lexical scope.  The available hooks are:

       "void bhk_start(pTHX_ int full)"
           This is called just after starting a new lexical scope.  Note that
           Perl code like

               if ($x) { ... }

           creates two scopes: the first starts at the "(" and has "full ==
           1", the second starts at the "{" and has "full == 0".  Both end at
           the "}", so calls to "start" and "pre"/"post_end" will match.
           Anything pushed onto the save stack by this hook will be popped
           just before the scope ends (between the "pre_" and "post_end"
           hooks, in fact).

       "void bhk_pre_end(pTHX_ OP **o)"
           This is called at the end of a lexical scope, just before unwinding
           the stack.  o is the root of the optree representing the scope; it
           is a double pointer so you can replace the OP if you need to.

       "void bhk_post_end(pTHX_ OP **o)"
           This is called at the end of a lexical scope, just after unwinding
           the stack.  o is as above.  Note that it is possible for calls to
           "pre_" and "post_end" to nest, if there is something on the save
           stack that calls string eval.

       "void bhk_eval(pTHX_ OP *const o)"
           This is called just before starting to compile an "eval STRING",
           "do FILE", "require" or "use", after the eval has been set up.  o
           is the OP that requested the eval, and will normally be an
           "OP_ENTEREVAL", "OP_DOFILE" or "OP_REQUIRE".

       Once you have your hook functions, you need a "BHK" structure to put
       them in.  It's best to allocate it statically, since there is no way to
       free it once it's registered.  The function pointers should be inserted
       into this structure using the "BhkENTRY_set" macro, which will also set
       flags indicating which entries are valid.  If you do need to allocate
       your "BHK" dynamically for some reason, be sure to zero it before you
       start.

       Once registered, there is no mechanism to switch these hooks off, so if
       that is necessary you will need to do this yourself.  An entry in "%^H"
       is probably the best way, so the effect is lexically scoped; however it
       is also possible to use the "BhkDISABLE" and "BhkENABLE" macros to
       temporarily switch entries on and off.  You should also be aware that
       generally speaking at least one scope will have opened before your
       extension is loaded, so you will see some "pre"/"post_end" pairs that
       didn't have a matching "start".

Examining internal data structures with the "dump" functions
       To aid debugging, the source file dump.c contains a number of functions
       which produce formatted output of internal data structures.

       The most commonly used of these functions is "Perl_sv_dump"; it's used
       for dumping SVs, AVs, HVs, and CVs.  The "Devel::Peek" module calls
       "sv_dump" to produce debugging output from Perl-space, so users of that
       module should already be familiar with its format.

       "Perl_op_dump" can be used to dump an "OP" structure or any of its
       derivatives, and produces output similar to "perl -Dx"; in fact,
       "Perl_dump_eval" will dump the main root of the code being evaluated,
       exactly like "-Dx".

       Other useful functions are "Perl_dump_sub", which turns a "GV" into an
       op tree, "Perl_dump_packsubs" which calls "Perl_dump_sub" on all the
       subroutines in a package like so: (Thankfully, these are all xsubs, so
       there is no op tree)

           (gdb) print Perl_dump_packsubs(PL_defstash)

           SUB attributes::bootstrap = (xsub 0x811fedc 0)

           SUB UNIVERSAL::can = (xsub 0x811f50c 0)

           SUB UNIVERSAL::isa = (xsub 0x811f304 0)

           SUB UNIVERSAL::VERSION = (xsub 0x811f7ac 0)

           SUB DynaLoader::boot_DynaLoader = (xsub 0x805b188 0)

       and "Perl_dump_all", which dumps all the subroutines in the stash and
       the op tree of the main root.

How multiple interpreters and concurrency are supported
   Background and PERL_IMPLICIT_CONTEXT
       The Perl interpreter can be regarded as a closed box: it has an API for
       feeding it code or otherwise making it do things, but it also has
       functions for its own use.  This smells a lot like an object, and there
       are ways for you to build Perl so that you can have multiple
       interpreters, with one interpreter represented either as a C structure,
       or inside a thread-specific structure.  These structures contain all
       the context, the state of that interpreter.

       One macro controls the major Perl build flavor: MULTIPLICITY.  The
       MULTIPLICITY build has a C structure that packages all the interpreter
       state.  With multiplicity-enabled perls, PERL_IMPLICIT_CONTEXT is also
       normally defined, and enables the support for passing in a "hidden"
       first argument that represents all three data structures.  MULTIPLICITY
       makes multi-threaded perls possible (with the ithreads threading model,
       related to the macro USE_ITHREADS.)

       Two other "encapsulation" macros are the PERL_GLOBAL_STRUCT and
       PERL_GLOBAL_STRUCT_PRIVATE (the latter turns on the former, and the
       former turns on MULTIPLICITY.)  The PERL_GLOBAL_STRUCT causes all the
       internal variables of Perl to be wrapped inside a single global struct,
       struct perl_vars, accessible as (globals) &PL_Vars or PL_VarsPtr or the
       function  Perl_GetVars().  The PERL_GLOBAL_STRUCT_PRIVATE goes one step
       further, there is still a single struct (allocated in main() either
       from heap or from stack) but there are no global data symbols pointing
       to it.  In either case the global struct should be initialized as the
       very first thing in main() using Perl_init_global_struct() and
       correspondingly tear it down after perl_free() using
       Perl_free_global_struct(), please see miniperlmain.c for usage details.
       You may also need to use "dVAR" in your coding to "declare the global
       variables" when you are using them.  dTHX does this for you
       automatically.

       To see whether you have non-const data you can use a BSD (or GNU)
       compatible "nm":

         nm libperl.a | grep -v ' [TURtr] '

       If this displays any "D" or "d" symbols (or possibly "C" or "c"), you
       have non-const data.  The symbols the "grep" removed are as follows:
       "Tt" are text, or code, the "Rr" are read-only (const) data, and the
       "U" is <undefined>, external symbols referred to.

       The test t/porting/libperl.t does this kind of symbol sanity checking
       on "libperl.a".

       For backward compatibility reasons defining just PERL_GLOBAL_STRUCT
       doesn't actually hide all symbols inside a big global struct: some
       PerlIO_xxx vtables are left visible.  The PERL_GLOBAL_STRUCT_PRIVATE
       then hides everything (see how the PERLIO_FUNCS_DECL is used).

       All this obviously requires a way for the Perl internal functions to be
       either subroutines taking some kind of structure as the first argument,
       or subroutines taking nothing as the first argument.  To enable these
       two very different ways of building the interpreter, the Perl source
       (as it does in so many other situations) makes heavy use of macros and
       subroutine naming conventions.

       First problem: deciding which functions will be public API functions
       and which will be private.  All functions whose names begin "S_" are
       private (think "S" for "secret" or "static").  All other functions
       begin with "Perl_", but just because a function begins with "Perl_"
       does not mean it is part of the API.  (See "Internal Functions".)  The
       easiest way to be sure a function is part of the API is to find its
       entry in perlapi.  If it exists in perlapi, it's part of the API.  If
       it doesn't, and you think it should be (i.e., you need it for your
       extension), submit an issue at <https://github.com/Perl/perl5/issues>
       explaining why you think it should be.

       Second problem: there must be a syntax so that the same subroutine
       declarations and calls can pass a structure as their first argument, or
       pass nothing.  To solve this, the subroutines are named and declared in
       a particular way.  Here's a typical start of a static function used
       within the Perl guts:

         STATIC void
         S_incline(pTHX_ char *s)

       STATIC becomes "static" in C, and may be #define'd to nothing in some
       configurations in the future.

       A public function (i.e. part of the internal API, but not necessarily
       sanctioned for use in extensions) begins like this:

         void
         Perl_sv_setiv(pTHX_ SV* dsv, IV num)

       "pTHX_" is one of a number of macros (in perl.h) that hide the details
       of the interpreter's context.  THX stands for "thread", "this", or
       "thingy", as the case may be.  (And no, George Lucas is not involved.
       :-) The first character could be 'p' for a prototype, 'a' for argument,
       or 'd' for declaration, so we have "pTHX", "aTHX" and "dTHX", and their
       variants.

       When Perl is built without options that set PERL_IMPLICIT_CONTEXT,
       there is no first argument containing the interpreter's context.  The
       trailing underscore in the pTHX_ macro indicates that the macro
       expansion needs a comma after the context argument because other
       arguments follow it.  If PERL_IMPLICIT_CONTEXT is not defined, pTHX_
       will be ignored, and the subroutine is not prototyped to take the extra
       argument.  The form of the macro without the trailing underscore is
       used when there are no additional explicit arguments.

       When a core function calls another, it must pass the context.  This is
       normally hidden via macros.  Consider "sv_setiv".  It expands into
       something like this:

           #ifdef PERL_IMPLICIT_CONTEXT
             #define sv_setiv(a,b)      Perl_sv_setiv(aTHX_ a, b)
             /* can't do this for vararg functions, see below */
           #else
             #define sv_setiv           Perl_sv_setiv
           #endif

       This works well, and means that XS authors can gleefully write:

           sv_setiv(foo, bar);

       and still have it work under all the modes Perl could have been
       compiled with.

       This doesn't work so cleanly for varargs functions, though, as macros
       imply that the number of arguments is known in advance.  Instead we
       either need to spell them out fully, passing "aTHX_" as the first
       argument (the Perl core tends to do this with functions like
       Perl_warner), or use a context-free version.

       The context-free version of Perl_warner is called
       Perl_warner_nocontext, and does not take the extra argument.  Instead
       it does dTHX; to get the context from thread-local storage.  We
       "#define warner Perl_warner_nocontext" so that extensions get source
       compatibility at the expense of performance.  (Passing an arg is
       cheaper than grabbing it from thread-local storage.)

       You can ignore [pad]THXx when browsing the Perl headers/sources.  Those
       are strictly for use within the core.  Extensions and embedders need
       only be aware of [pad]THX.

   So what happened to dTHR?
       "dTHR" was introduced in perl 5.005 to support the older thread model.
       The older thread model now uses the "THX" mechanism to pass context
       pointers around, so "dTHR" is not useful any more.  Perl 5.6.0 and
       later still have it for backward source compatibility, but it is
       defined to be a no-op.

   How do I use all this in extensions?
       When Perl is built with PERL_IMPLICIT_CONTEXT, extensions that call any
       functions in the Perl API will need to pass the initial context
       argument somehow.  The kicker is that you will need to write it in such
       a way that the extension still compiles when Perl hasn't been built
       with PERL_IMPLICIT_CONTEXT enabled.

       There are three ways to do this.  First, the easy but inefficient way,
       which is also the default, in order to maintain source compatibility
       with extensions: whenever XSUB.h is #included, it redefines the aTHX
       and aTHX_ macros to call a function that will return the context.
       Thus, something like:

               sv_setiv(sv, num);

       in your extension will translate to this when PERL_IMPLICIT_CONTEXT is
       in effect:

               Perl_sv_setiv(Perl_get_context(), sv, num);

       or to this otherwise:

               Perl_sv_setiv(sv, num);

       You don't have to do anything new in your extension to get this; since
       the Perl library provides Perl_get_context(), it will all just work.

       The second, more efficient way is to use the following template for
       your Foo.xs:

               #define PERL_NO_GET_CONTEXT     /* we want efficiency */
               #include "EXTERN.h"
               #include "perl.h"
               #include "XSUB.h"

               STATIC void my_private_function(int arg1, int arg2);

               STATIC void
               my_private_function(int arg1, int arg2)
               {
                   dTHX;       /* fetch context */
                   ... call many Perl API functions ...
               }

               [... etc ...]

               MODULE = Foo            PACKAGE = Foo

               /* typical XSUB */

               void
               my_xsub(arg)
                       int arg
                   CODE:
                       my_private_function(arg, 10);

       Note that the only two changes from the normal way of writing an
       extension is the addition of a "#define PERL_NO_GET_CONTEXT" before
       including the Perl headers, followed by a "dTHX;" declaration at the
       start of every function that will call the Perl API.  (You'll know
       which functions need this, because the C compiler will complain that
       there's an undeclared identifier in those functions.)  No changes are
       needed for the XSUBs themselves, because the XS() macro is correctly
       defined to pass in the implicit context if needed.

       The third, even more efficient way is to ape how it is done within the
       Perl guts:

               #define PERL_NO_GET_CONTEXT     /* we want efficiency */
               #include "EXTERN.h"
               #include "perl.h"
               #include "XSUB.h"

               /* pTHX_ only needed for functions that call Perl API */
               STATIC void my_private_function(pTHX_ int arg1, int arg2);

               STATIC void
               my_private_function(pTHX_ int arg1, int arg2)
               {
                   /* dTHX; not needed here, because THX is an argument */
                   ... call Perl API functions ...
               }

               [... etc ...]

               MODULE = Foo            PACKAGE = Foo

               /* typical XSUB */

               void
               my_xsub(arg)
                       int arg
                   CODE:
                       my_private_function(aTHX_ arg, 10);

       This implementation never has to fetch the context using a function
       call, since it is always passed as an extra argument.  Depending on
       your needs for simplicity or efficiency, you may mix the previous two
       approaches freely.

       Never add a comma after "pTHX" yourself--always use the form of the
       macro with the underscore for functions that take explicit arguments,
       or the form without the argument for functions with no explicit
       arguments.

       If one is compiling Perl with the "-DPERL_GLOBAL_STRUCT" the "dVAR"
       definition is needed if the Perl global variables (see perlvars.h or
       globvar.sym) are accessed in the function and "dTHX" is not used (the
       "dTHX" includes the "dVAR" if necessary).  One notices the need for
       "dVAR" only with the said compile-time define, because otherwise the
       Perl global variables are visible as-is.

   Should I do anything special if I call perl from multiple threads?
       If you create interpreters in one thread and then proceed to call them
       in another, you need to make sure perl's own Thread Local Storage (TLS)
       slot is initialized correctly in each of those threads.

       The "perl_alloc" and "perl_clone" API functions will automatically set
       the TLS slot to the interpreter they created, so that there is no need
       to do anything special if the interpreter is always accessed in the
       same thread that created it, and that thread did not create or call any
       other interpreters afterwards.  If that is not the case, you have to
       set the TLS slot of the thread before calling any functions in the Perl
       API on that particular interpreter.  This is done by calling the
       "PERL_SET_CONTEXT" macro in that thread as the first thing you do:

               /* do this before doing anything else with some_perl */
               PERL_SET_CONTEXT(some_perl);

               ... other Perl API calls on some_perl go here ...

   Future Plans and PERL_IMPLICIT_SYS
       Just as PERL_IMPLICIT_CONTEXT provides a way to bundle up everything
       that the interpreter knows about itself and pass it around, so too are
       there plans to allow the interpreter to bundle up everything it knows
       about the environment it's running on.  This is enabled with the
       PERL_IMPLICIT_SYS macro.  Currently it only works with USE_ITHREADS on
       Windows.

       This allows the ability to provide an extra pointer (called the "host"
       environment) for all the system calls.  This makes it possible for all
       the system stuff to maintain their own state, broken down into seven C
       structures.  These are thin wrappers around the usual system calls (see
       win32/perllib.c) for the default perl executable, but for a more
       ambitious host (like the one that would do fork() emulation) all the
       extra work needed to pretend that different interpreters are actually
       different "processes", would be done here.

       The Perl engine/interpreter and the host are orthogonal entities.
       There could be one or more interpreters in a process, and one or more
       "hosts", with free association between them.

Internal Functions
       All of Perl's internal functions which will be exposed to the outside
       world are prefixed by "Perl_" so that they will not conflict with XS
       functions or functions used in a program in which Perl is embedded.
       Similarly, all global variables begin with "PL_".  (By convention,
       static functions start with "S_".)

       Inside the Perl core ("PERL_CORE" defined), you can get at the
       functions either with or without the "Perl_" prefix, thanks to a bunch
       of defines that live in embed.h.  Note that extension code should not
       set "PERL_CORE"; this exposes the full perl internals, and is likely to
       cause breakage of the XS in each new perl release.

       The file embed.h is generated automatically from embed.pl and
       embed.fnc.  embed.pl also creates the prototyping header files for the
       internal functions, generates the documentation and a lot of other bits
       and pieces.  It's important that when you add a new function to the
       core or change an existing one, you change the data in the table in
       embed.fnc as well.  Here's a sample entry from that table:

           Apd |SV**   |av_fetch   |AV* ar|I32 key|I32 lval

       The second column is the return type, the third column the name.
       Columns after that are the arguments.  The first column is a set of
       flags:

       A  This function is a part of the public API.  All such functions
          should also have 'd', very few do not.

       p  This function has a "Perl_" prefix; i.e. it is defined as
          "Perl_av_fetch".

       d  This function has documentation using the "apidoc" feature which
          we'll look at in a second.  Some functions have 'd' but not 'A';
          docs are good.

       Other available flags are:

       s  This is a static function and is defined as "STATIC S_whatever", and
          usually called within the sources as "whatever(...)".

       n  This does not need an interpreter context, so the definition has no
          "pTHX", and it follows that callers don't use "aTHX".  (See
          "Background and PERL_IMPLICIT_CONTEXT".)

       r  This function never returns; "croak", "exit" and friends.

       f  This function takes a variable number of arguments, "printf" style.
          The argument list should end with "...", like this:

              Afprd   |void   |croak          |const char* pat|...

       M  This function is part of the experimental development API, and may
          change or disappear without notice.

       o  This function should not have a compatibility macro to define, say,
          "Perl_parse" to "parse".  It must be called as "Perl_parse".

       x  This function isn't exported out of the Perl core.

       m  This is implemented as a macro.

       X  This function is explicitly exported.

       E  This function is visible to extensions included in the Perl core.

       b  Binary backward compatibility; this function is a macro but also has
          a "Perl_" implementation (which is exported).

       others
          See the comments at the top of "embed.fnc" for others.

       If you edit embed.pl or embed.fnc, you will need to run "make
       regen_headers" to force a rebuild of embed.h and other auto-generated
       files.

   Formatted Printing of IVs, UVs, and NVs
       If you are printing IVs, UVs, or NVS instead of the stdio(3) style
       formatting codes like %d, %ld, %f, you should use the following macros
       for portability

               IVdf            IV in decimal
               UVuf            UV in decimal
               UVof            UV in octal
               UVxf            UV in hexadecimal
               NVef            NV %e-like
               NVff            NV %f-like
               NVgf            NV %g-like

       These will take care of 64-bit integers and long doubles.  For example:

               printf("IV is %"IVdf"\n", iv);

       The IVdf will expand to whatever is the correct format for the IVs.

       Note that there are different "long doubles": Perl will use whatever
       the compiler has.

       If you are printing addresses of pointers, use UVxf combined with
       PTR2UV(), do not use %lx or %p.

   Formatted Printing of "Size_t" and "SSize_t"
       The most general way to do this is to cast them to a UV or IV, and
       print as in the previous section.

       But if you're using "PerlIO_printf()", it's less typing and visual
       clutter to use the "%z" length modifier (for siZe):

               PerlIO_printf("STRLEN is %zu\n", len);

       This modifier is not portable, so its use should be restricted to
       "PerlIO_printf()".

   Pointer-To-Integer and Integer-To-Pointer
       Because pointer size does not necessarily equal integer size, use the
       follow macros to do it right.

               PTR2UV(pointer)
               PTR2IV(pointer)
               PTR2NV(pointer)
               INT2PTR(pointertotype, integer)

       For example:

               IV  iv = ...;
               SV *sv = INT2PTR(SV*, iv);

       and

               AV *av = ...;
               UV  uv = PTR2UV(av);

   Exception Handling
       There are a couple of macros to do very basic exception handling in XS
       modules.  You have to define "NO_XSLOCKS" before including XSUB.h to be
       able to use these macros:

               #define NO_XSLOCKS
               #include "XSUB.h"

       You can use these macros if you call code that may croak, but you need
       to do some cleanup before giving control back to Perl.  For example:

               dXCPT;    /* set up necessary variables */

               XCPT_TRY_START {
                 code_that_may_croak();
               } XCPT_TRY_END

               XCPT_CATCH
               {
                 /* do cleanup here */
                 XCPT_RETHROW;
               }

       Note that you always have to rethrow an exception that has been caught.
       Using these macros, it is not possible to just catch the exception and
       ignore it.  If you have to ignore the exception, you have to use the
       "call_*" function.

       The advantage of using the above macros is that you don't have to setup
       an extra function for "call_*", and that using these macros is faster
       than using "call_*".

   Source Documentation
       There's an effort going on to document the internal functions and
       automatically produce reference manuals from them -- perlapi is one
       such manual which details all the functions which are available to XS
       writers.  perlintern is the autogenerated manual for the functions
       which are not part of the API and are supposedly for internal use only.

       Source documentation is created by putting POD comments into the C
       source, like this:

        /*
        =for apidoc sv_setiv

        Copies an integer into the given SV.  Does not handle 'set' magic.  See
        L<perlapi/sv_setiv_mg>.

        =cut
        */

       Please try and supply some documentation if you add functions to the
       Perl core.

   Backwards compatibility
       The Perl API changes over time.  New functions are added or the
       interfaces of existing functions are changed.  The "Devel::PPPort"
       module tries to provide compatibility code for some of these changes,
       so XS writers don't have to code it themselves when supporting multiple
       versions of Perl.

       "Devel::PPPort" generates a C header file ppport.h that can also be run
       as a Perl script.  To generate ppport.h, run:

           perl -MDevel::PPPort -eDevel::PPPort::WriteFile

       Besides checking existing XS code, the script can also be used to
       retrieve compatibility information for various API calls using the
       "--api-info" command line switch.  For example:

         % perl ppport.h --api-info=sv_magicext

       For details, see "perldoc ppport.h".

Unicode Support
       Perl 5.6.0 introduced Unicode support.  It's important for porters and
       XS writers to understand this support and make sure that the code they
       write does not corrupt Unicode data.

   What is Unicode, anyway?
       In the olden, less enlightened times, we all used to use ASCII.  Most
       of us did, anyway.  The big problem with ASCII is that it's American.
       Well, no, that's not actually the problem; the problem is that it's not
       particularly useful for people who don't use the Roman alphabet.  What
       used to happen was that particular languages would stick their own
       alphabet in the upper range of the sequence, between 128 and 255.  Of
       course, we then ended up with plenty of variants that weren't quite
       ASCII, and the whole point of it being a standard was lost.

       Worse still, if you've got a language like Chinese or Japanese that has
       hundreds or thousands of characters, then you really can't fit them
       into a mere 256, so they had to forget about ASCII altogether, and
       build their own systems using pairs of numbers to refer to one
       character.

       To fix this, some people formed Unicode, Inc. and produced a new
       character set containing all the characters you can possibly think of
       and more.  There are several ways of representing these characters, and
       the one Perl uses is called UTF-8.  UTF-8 uses a variable number of
       bytes to represent a character.  You can learn more about Unicode and
       Perl's Unicode model in perlunicode.

       (On EBCDIC platforms, Perl uses instead UTF-EBCDIC, which is a form of
       UTF-8 adapted for EBCDIC platforms.  Below, we just talk about UTF-8.
       UTF-EBCDIC is like UTF-8, but the details are different.  The macros
       hide the differences from you, just remember that the particular
       numbers and bit patterns presented below will differ in UTF-EBCDIC.)

   How can I recognise a UTF-8 string?
       You can't.  This is because UTF-8 data is stored in bytes just like
       non-UTF-8 data.  The Unicode character 200, (0xC8 for you hex types)
       capital E with a grave accent, is represented by the two bytes
       "v196.172".  Unfortunately, the non-Unicode string "chr(196).chr(172)"
       has that byte sequence as well.  So you can't tell just by looking --
       this is what makes Unicode input an interesting problem.

       In general, you either have to know what you're dealing with, or you
       have to guess.  The API function "is_utf8_string" can help; it'll tell
       you if a string contains only valid UTF-8 characters, and the chances
       of a non-UTF-8 string looking like valid UTF-8 become very small very
       quickly with increasing string length.  On a character-by-character
       basis, "isUTF8_CHAR" will tell you whether the current character in a
       string is valid UTF-8.

   How does UTF-8 represent Unicode characters?
       As mentioned above, UTF-8 uses a variable number of bytes to store a
       character.  Characters with values 0...127 are stored in one byte, just
       like good ol' ASCII.  Character 128 is stored as "v194.128"; this
       continues up to character 191, which is "v194.191".  Now we've run out
       of bits (191 is binary 10111111) so we move on; character 192 is
       "v195.128".  And so it goes on, moving to three bytes at character
       2048.  "Unicode Encodings" in perlunicode has pictures of how this
       works.

       Assuming you know you're dealing with a UTF-8 string, you can find out
       how long the first character in it is with the "UTF8SKIP" macro:

           char *utf = "\305\233\340\240\201";
           I32 len;

           len = UTF8SKIP(utf); /* len is 2 here */
           utf += len;
           len = UTF8SKIP(utf); /* len is 3 here */

       Another way to skip over characters in a UTF-8 string is to use
       "utf8_hop", which takes a string and a number of characters to skip
       over.  You're on your own about bounds checking, though, so don't use
       it lightly.

       All bytes in a multi-byte UTF-8 character will have the high bit set,
       so you can test if you need to do something special with this character
       like this (the "UTF8_IS_INVARIANT()" is a macro that tests whether the
       byte is encoded as a single byte even in UTF-8):

           U8 *utf;     /* Initialize this to point to the beginning of the
                           sequence to convert */
           U8 *utf_end; /* Initialize this to 1 beyond the end of the sequence
                           pointed to by 'utf' */
           UV uv;       /* Returned code point; note: a UV, not a U8, not a
                           char */
           STRLEN len; /* Returned length of character in bytes */

           if (!UTF8_IS_INVARIANT(*utf))
               /* Must treat this as UTF-8 */
               uv = utf8_to_uvchr_buf(utf, utf_end, &len);
           else
               /* OK to treat this character as a byte */
               uv = *utf;

       You can also see in that example that we use "utf8_to_uvchr_buf" to get
       the value of the character; the inverse function "uvchr_to_utf8" is
       available for putting a UV into UTF-8:

           if (!UVCHR_IS_INVARIANT(uv))
               /* Must treat this as UTF8 */
               utf8 = uvchr_to_utf8(utf8, uv);
           else
               /* OK to treat this character as a byte */
               *utf8++ = uv;

       You must convert characters to UVs using the above functions if you're
       ever in a situation where you have to match UTF-8 and non-UTF-8
       characters.  You may not skip over UTF-8 characters in this case.  If
       you do this, you'll lose the ability to match hi-bit non-UTF-8
       characters; for instance, if your UTF-8 string contains "v196.172", and
       you skip that character, you can never match a "chr(200)" in a
       non-UTF-8 string.  So don't do that!

       (Note that we don't have to test for invariant characters in the
       examples above.  The functions work on any well-formed UTF-8 input.
       It's just that its faster to avoid the function overhead when it's not
       needed.)

   How does Perl store UTF-8 strings?
       Currently, Perl deals with UTF-8 strings and non-UTF-8 strings slightly
       differently.  A flag in the SV, "SVf_UTF8", indicates that the string
       is internally encoded as UTF-8.  Without it, the byte value is the
       codepoint number and vice versa.  This flag is only meaningful if the
       SV is "SvPOK" or immediately after stringification via "SvPV" or a
       similar macro.  You can check and manipulate this flag with the
       following macros:

           SvUTF8(sv)
           SvUTF8_on(sv)
           SvUTF8_off(sv)

       This flag has an important effect on Perl's treatment of the string: if
       UTF-8 data is not properly distinguished, regular expressions,
       "length", "substr" and other string handling operations will have
       undesirable (wrong) results.

       The problem comes when you have, for instance, a string that isn't
       flagged as UTF-8, and contains a byte sequence that could be UTF-8 --
       especially when combining non-UTF-8 and UTF-8 strings.

       Never forget that the "SVf_UTF8" flag is separate from the PV value;
       you need to be sure you don't accidentally knock it off while you're
       manipulating SVs.  More specifically, you cannot expect to do this:

           SV *sv;
           SV *nsv;
           STRLEN len;
           char *p;

           p = SvPV(sv, len);
           frobnicate(p);
           nsv = newSVpvn(p, len);

       The "char*" string does not tell you the whole story, and you can't
       copy or reconstruct an SV just by copying the string value.  Check if
       the old SV has the UTF8 flag set (after the "SvPV" call), and act
       accordingly:

           p = SvPV(sv, len);
           is_utf8 = SvUTF8(sv);
           frobnicate(p, is_utf8);
           nsv = newSVpvn(p, len);
           if (is_utf8)
               SvUTF8_on(nsv);

       In the above, your "frobnicate" function has been changed to be made
       aware of whether or not it's dealing with UTF-8 data, so that it can
       handle the string appropriately.

       Since just passing an SV to an XS function and copying the data of the
       SV is not enough to copy the UTF8 flags, even less right is just
       passing a "char*" to an XS function.

       For full generality, use the "DO_UTF8" macro to see if the string in an
       SV is to be treated as UTF-8.  This takes into account if the call to
       the XS function is being made from within the scope of "usebytes".  If
       so, the underlying bytes that comprise the UTF-8 string are to be
       exposed, rather than the character they represent.  But this pragma
       should only really be used for debugging and perhaps low-level testing
       at the byte level.  Hence most XS code need not concern itself with
       this, but various areas of the perl core do need to support it.

       And this isn't the whole story.  Starting in Perl v5.12, strings that
       aren't encoded in UTF-8 may also be treated as Unicode under various
       conditions (see "ASCII Rules versus Unicode Rules" in perlunicode).
       This is only really a problem for characters whose ordinals are between
       128 and 255, and their behavior varies under ASCII versus Unicode rules
       in ways that your code cares about (see "The "Unicode Bug"" in
       perlunicode).  There is no published API for dealing with this, as it
       is subject to change, but you can look at the code for "pp_lc" in pp.c
       for an example as to how it's currently done.

   How do I convert a string to UTF-8?
       If you're mixing UTF-8 and non-UTF-8 strings, it is necessary to
       upgrade the non-UTF-8 strings to UTF-8.  If you've got an SV, the
       easiest way to do this is:

           sv_utf8_upgrade(sv);

       However, you must not do this, for example:

           if (!SvUTF8(left))
               sv_utf8_upgrade(left);

       If you do this in a binary operator, you will actually change one of
       the strings that came into the operator, and, while it shouldn't be
       noticeable by the end user, it can cause problems in deficient code.

       Instead, "bytes_to_utf8" will give you a UTF-8-encoded copy of its
       string argument.  This is useful for having the data available for
       comparisons and so on, without harming the original SV.  There's also
       "utf8_to_bytes" to go the other way, but naturally, this will fail if
       the string contains any characters above 255 that can't be represented
       in a single byte.

   How do I compare strings?
       "sv_cmp" in perlapi and "sv_cmp_flags" in perlapi do a lexigraphic
       comparison of two SV's, and handle UTF-8ness properly.  Note, however,
       that Unicode specifies a much fancier mechanism for collation,
       available via the Unicode::Collate module.

       To just compare two strings for equality/non-equality, you can just use
       "memEQ()" and "memNE()" as usual, except the strings must be both UTF-8
       or not UTF-8 encoded.

       To compare two strings case-insensitively, use "foldEQ_utf8()" (the
       strings don't have to have the same UTF-8ness).

   Is there anything else I need to know?
       Not really.  Just remember these things:

       o  There's no way to tell if a "char*" or "U8*" string is UTF-8 or not.
          But you can tell if an SV is to be treated as UTF-8 by calling
          "DO_UTF8" on it, after stringifying it with "SvPV" or a similar
          macro.  And, you can tell if SV is actually UTF-8 (even if it is not
          to be treated as such) by looking at its "SvUTF8" flag (again after
          stringifying it).  Don't forget to set the flag if something should
          be UTF-8.  Treat the flag as part of the PV, even though it's not --
          if you pass on the PV to somewhere, pass on the flag too.

       o  If a string is UTF-8, always use "utf8_to_uvchr_buf" to get at the
          value, unless "UTF8_IS_INVARIANT(*s)" in which case you can use *s.

       o  When writing a character UV to a UTF-8 string, always use
          "uvchr_to_utf8", unless "UVCHR_IS_INVARIANT(uv))" in which case you
          can use "*s = uv".

       o  Mixing UTF-8 and non-UTF-8 strings is tricky.  Use "bytes_to_utf8"
          to get a new string which is UTF-8 encoded, and then combine them.

Custom Operators
       Custom operator support is an experimental feature that allows you to
       define your own ops.  This is primarily to allow the building of
       interpreters for other languages in the Perl core, but it also allows
       optimizations through the creation of "macro-ops" (ops which perform
       the functions of multiple ops which are usually executed together, such
       as "gvsv, gvsv, add".)

       This feature is implemented as a new op type, "OP_CUSTOM".  The Perl
       core does not "know" anything special about this op type, and so it
       will not be involved in any optimizations.  This also means that you
       can define your custom ops to be any op structure -- unary, binary,
       list and so on -- you like.

       It's important to know what custom operators won't do for you.  They
       won't let you add new syntax to Perl, directly.  They won't even let
       you add new keywords, directly.  In fact, they won't change the way
       Perl compiles a program at all.  You have to do those changes yourself,
       after Perl has compiled the program.  You do this either by
       manipulating the op tree using a "CHECK" block and the "B::Generate"
       module, or by adding a custom peephole optimizer with the "optimize"
       module.

       When you do this, you replace ordinary Perl ops with custom ops by
       creating ops with the type "OP_CUSTOM" and the "op_ppaddr" of your own
       PP function.  This should be defined in XS code, and should look like
       the PP ops in "pp_*.c".  You are responsible for ensuring that your op
       takes the appropriate number of values from the stack, and you are
       responsible for adding stack marks if necessary.

       You should also "register" your op with the Perl interpreter so that it
       can produce sensible error and warning messages.  Since it is possible
       to have multiple custom ops within the one "logical" op type
       "OP_CUSTOM", Perl uses the value of "o->op_ppaddr" to determine which
       custom op it is dealing with.  You should create an "XOP" structure for
       each ppaddr you use, set the properties of the custom op with
       "XopENTRY_set", and register the structure against the ppaddr using
       "Perl_custom_op_register".  A trivial example might look like:

           static XOP my_xop;
           static OP *my_pp(pTHX);

           BOOT:
               XopENTRY_set(&my_xop, xop_name, "myxop");
               XopENTRY_set(&my_xop, xop_desc, "Useless custom op");
               Perl_custom_op_register(aTHX_ my_pp, &my_xop);

       The available fields in the structure are:

       xop_name
           A short name for your op.  This will be included in some error
           messages, and will also be returned as "$op->name" by the B module,
           so it will appear in the output of module like B::Concise.

       xop_desc
           A short description of the function of the op.

       xop_class
           Which of the various *OP structures this op uses.  This should be
           one of the "OA_*" constants from op.h, namely

           OA_BASEOP
           OA_UNOP
           OA_BINOP
           OA_LOGOP
           OA_LISTOP
           OA_PMOP
           OA_SVOP
           OA_PADOP
           OA_PVOP_OR_SVOP
               This should be interpreted as '"PVOP"' only.  The "_OR_SVOP" is
               because the only core "PVOP", "OP_TRANS", can sometimes be a
               "SVOP" instead.

           OA_LOOP
           OA_COP

           The other "OA_*" constants should not be used.

       xop_peep
           This member is of type "Perl_cpeep_t", which expands to "void
           (*Perl_cpeep_t)(aTHX_ OP *o, OP *oldop)".  If it is set, this
           function will be called from "Perl_rpeep" when ops of this type are
           encountered by the peephole optimizer.  o is the OP that needs
           optimizing; oldop is the previous OP optimized, whose "op_next"
           points to o.

       "B::Generate" directly supports the creation of custom ops by name.

Dynamic Scope and the Context Stack
       Note: this section describes a non-public internal API that is subject
       to change without notice.

   Introduction to the context stack
       In Perl, dynamic scoping refers to the runtime nesting of things like
       subroutine calls, evals etc, as well as the entering and exiting of
       block scopes. For example, the restoring of a "local"ised variable is
       determined by the dynamic scope.

       Perl tracks the dynamic scope by a data structure called the context
       stack, which is an array of "PERL_CONTEXT" structures, and which is
       itself a big union for all the types of context. Whenever a new scope
       is entered (such as a block, a "for" loop, or a subroutine call), a new
       context entry is pushed onto the stack. Similarly when leaving a block
       or returning from a subroutine call etc. a context is popped. Since the
       context stack represents the current dynamic scope, it can be searched.
       For example, "next LABEL" searches back through the stack looking for a
       loop context that matches the label; "return" pops contexts until it
       finds a sub or eval context or similar; "caller" examines sub contexts
       on the stack.

       Each context entry is labelled with a context type, "cx_type". Typical
       context types are "CXt_SUB", "CXt_EVAL" etc., as well as "CXt_BLOCK"
       and "CXt_NULL" which represent a basic scope (as pushed by "pp_enter")
       and a sort block. The type determines which part of the context union
       are valid.

       The main division in the context struct is between a substitution scope
       ("CXt_SUBST") and block scopes, which are everything else. The former
       is just used while executing "s///e", and won't be discussed further
       here.

       All the block scope types share a common base, which corresponds to
       "CXt_BLOCK". This stores the old values of various scope-related
       variables like "PL_curpm", as well as information about the current
       scope, such as "gimme". On scope exit, the old variables are restored.

       Particular block scope types store extra per-type information. For
       example, "CXt_SUB" stores the currently executing CV, while the various
       for loop types might hold the original loop variable SV. On scope exit,
       the per-type data is processed; for example the CV has its reference
       count decremented, and the original loop variable is restored.

       The macro "cxstack" returns the base of the current context stack,
       while "cxstack_ix" is the index of the current frame within that stack.

       In fact, the context stack is actually part of a stack-of-stacks
       system; whenever something unusual is done such as calling a "DESTROY"
       or tie handler, a new stack is pushed, then popped at the end.

       Note that the API described here changed considerably in perl 5.24;
       prior to that, big macros like "PUSHBLOCK" and "POPSUB" were used; in
       5.24 they were replaced by the inline static functions described below.
       In addition, the ordering and detail of how these macros/function work
       changed in many ways, often subtly. In particular they didn't handle
       saving the savestack and temps stack positions, and required additional
       "ENTER", "SAVETMPS" and "LEAVE" compared to the new functions. The old-
       style macros will not be described further.

   Pushing contexts
       For pushing a new context, the two basic functions are "cx =
       cx_pushblock()", which pushes a new basic context block and returns its
       address, and a family of similar functions with names like
       "cx_pushsub(cx)" which populate the additional type-dependent fields in
       the "cx" struct. Note that "CXt_NULL" and "CXt_BLOCK" don't have their
       own push functions, as they don't store any data beyond that pushed by
       "cx_pushblock".

       The fields of the context struct and the arguments to the "cx_*"
       functions are subject to change between perl releases, representing
       whatever is convenient or efficient for that release.

       A typical context stack pushing can be found in "pp_entersub"; the
       following shows a simplified and stripped-down example of a non-XS
       call, along with comments showing roughly what each function does.

        dMARK;
        U8 gimme      = GIMME_V;
        bool hasargs  = cBOOL(PL_op->op_flags & OPf_STACKED);
        OP *retop     = PL_op->op_next;
        I32 old_ss_ix = PL_savestack_ix;
        CV *cv        = ....;

        /* ... make mortal copies of stack args which are PADTMPs here ... */

        /* ... do any additional savestack pushes here ... */

        /* Now push a new context entry of type 'CXt_SUB'; initially just
         * doing the actions common to all block types: */

        cx = cx_pushblock(CXt_SUB, gimme, MARK, old_ss_ix);

            /* this does (approximately):
                CXINC;              /* cxstack_ix++ (grow if necessary) */
                cx = CX_CUR();      /* and get the address of new frame */
                cx->cx_type        = CXt_SUB;
                cx->blk_gimme      = gimme;
                cx->blk_oldsp      = MARK - PL_stack_base;
                cx->blk_oldsaveix  = old_ss_ix;
                cx->blk_oldcop     = PL_curcop;
                cx->blk_oldmarksp  = PL_markstack_ptr - PL_markstack;
                cx->blk_oldscopesp = PL_scopestack_ix;
                cx->blk_oldpm      = PL_curpm;
                cx->blk_old_tmpsfloor = PL_tmps_floor;

                PL_tmps_floor        = PL_tmps_ix;
            */

        /* then update the new context frame with subroutine-specific info,
         * such as the CV about to be executed: */

        cx_pushsub(cx, cv, retop, hasargs);

            /* this does (approximately):
                cx->blk_sub.cv          = cv;
                cx->blk_sub.olddepth    = CvDEPTH(cv);
                cx->blk_sub.prevcomppad = PL_comppad;
                cx->cx_type            |= (hasargs) ? CXp_HASARGS : 0;
                cx->blk_sub.retop       = retop;
                SvREFCNT_inc_simple_void_NN(cv);
            */

       Note that "cx_pushblock()" sets two new floors: for the args stack (to
       "MARK") and the temps stack (to "PL_tmps_ix"). While executing at this
       scope level, every "nextstate" (amongst others) will reset the args and
       tmps stack levels to these floors. Note that since "cx_pushblock" uses
       the current value of "PL_tmps_ix" rather than it being passed as an
       arg, this dictates at what point "cx_pushblock" should be called. In
       particular, any new mortals which should be freed only on scope exit
       (rather than at the next "nextstate") should be created first.

       Most callers of "cx_pushblock" simply set the new args stack floor to
       the top of the previous stack frame, but for "CXt_LOOP_LIST" it stores
       the items being iterated over on the stack, and so sets "blk_oldsp" to
       the top of these items instead. Note that, contrary to its name,
       "blk_oldsp" doesn't always represent the value to restore "PL_stack_sp"
       to on scope exit.

       Note the early capture of "PL_savestack_ix" to "old_ss_ix", which is
       later passed as an arg to "cx_pushblock". In the case of "pp_entersub",
       this is because, although most values needing saving are stored in
       fields of the context struct, an extra value needs saving only when the
       debugger is running, and it doesn't make sense to bloat the struct for
       this rare case. So instead it is saved on the savestack. Since this
       value gets calculated and saved before the context is pushed, it is
       necessary to pass the old value of "PL_savestack_ix" to "cx_pushblock",
       to ensure that the saved value gets freed during scope exit.  For most
       users of "cx_pushblock", where nothing needs pushing on the save stack,
       "PL_savestack_ix" is just passed directly as an arg to "cx_pushblock".

       Note that where possible, values should be saved in the context struct
       rather than on the save stack; it's much faster that way.

       Normally "cx_pushblock" should be immediately followed by the
       appropriate "cx_pushfoo", with nothing between them; this is because if
       code in-between could die (e.g. a warning upgraded to fatal), then the
       context stack unwinding code in "dounwind" would see (in the example
       above) a "CXt_SUB" context frame, but without all the subroutine-
       specific fields set, and crashes would soon ensue.

       Where the two must be separate, initially set the type to "CXt_NULL" or
       "CXt_BLOCK", and later change it to "CXt_foo" when doing the
       "cx_pushfoo". This is exactly what "pp_enteriter" does, once it's
       determined which type of loop it's pushing.

   Popping contexts
       Contexts are popped using "cx_popsub()" etc. and "cx_popblock()". Note
       however, that unlike "cx_pushblock", neither of these functions
       actually decrement the current context stack index; this is done
       separately using "CX_POP()".

       There are two main ways that contexts are popped. During normal
       execution as scopes are exited, functions like "pp_leave",
       "pp_leaveloop" and "pp_leavesub" process and pop just one context using
       "cx_popfoo" and "cx_popblock". On the other hand, things like
       "pp_return" and "next" may have to pop back several scopes until a sub
       or loop context is found, and exceptions (such as "die") need to pop
       back contexts until an eval context is found. Both of these are
       accomplished by "dounwind()", which is capable of processing and
       popping all contexts above the target one.

       Here is a typical example of context popping, as found in "pp_leavesub"
       (simplified slightly):

        U8 gimme;
        PERL_CONTEXT *cx;
        SV **oldsp;
        OP *retop;

        cx = CX_CUR();

        gimme = cx->blk_gimme;
        oldsp = PL_stack_base + cx->blk_oldsp; /* last arg of previous frame */

        if (gimme == G_VOID)
            PL_stack_sp = oldsp;
        else
            leave_adjust_stacks(oldsp, oldsp, gimme, 0);

        CX_LEAVE_SCOPE(cx);
        cx_popsub(cx);
        cx_popblock(cx);
        retop = cx->blk_sub.retop;
        CX_POP(cx);

        return retop;

       The steps above are in a very specific order, designed to be the
       reverse order of when the context was pushed. The first thing to do is
       to copy and/or protect any any return arguments and free any temps in
       the current scope. Scope exits like an rvalue sub normally return a
       mortal copy of their return args (as opposed to lvalue subs). It is
       important to make this copy before the save stack is popped or
       variables are restored, or bad things like the following can happen:

           sub f { my $x =...; $x }  # $x freed before we get to copy it
           sub f { /(...)/;    $1 }  # PL_curpm restored before $1 copied

       Although we wish to free any temps at the same time, we have to be
       careful not to free any temps which are keeping return args alive; nor
       to free the temps we have just created while mortal copying return
       args. Fortunately, "leave_adjust_stacks()" is capable of making mortal
       copies of return args, shifting args down the stack, and only
       processing those entries on the temps stack that are safe to do so.

       In void context no args are returned, so it's more efficient to skip
       calling "leave_adjust_stacks()". Also in void context, a "nextstate" op
       is likely to be imminently called which will do a "FREETMPS", so
       there's no need to do that either.

       The next step is to pop savestack entries: "CX_LEAVE_SCOPE(cx)" is just
       defined as "LEAVE_SCOPE(cx->blk_oldsaveix)". Note that during the
       popping, it's possible for perl to call destructors, call "STORE" to
       undo localisations of tied vars, and so on. Any of these can die or
       call "exit()". In this case, "dounwind()" will be called, and the
       current context stack frame will be re-processed. Thus it is vital that
       all steps in popping a context are done in such a way to support
       reentrancy.  The other alternative, of decrementing "cxstack_ix" before
       processing the frame, would lead to leaks and the like if something
       died halfway through, or overwriting of the current frame.

       "CX_LEAVE_SCOPE" itself is safely re-entrant: if only half the
       savestack items have been popped before dying and getting trapped by
       eval, then the "CX_LEAVE_SCOPE"s in "dounwind" or "pp_leaveeval" will
       continue where the first one left off.

       The next step is the type-specific context processing; in this case
       "cx_popsub". In part, this looks like:

           cv = cx->blk_sub.cv;
           CvDEPTH(cv) = cx->blk_sub.olddepth;
           cx->blk_sub.cv = NULL;
           SvREFCNT_dec(cv);

       where its processing the just-executed CV. Note that before it
       decrements the CV's reference count, it nulls the "blk_sub.cv". This
       means that if it re-enters, the CV won't be freed twice. It also means
       that you can't rely on such type-specific fields having useful values
       after the return from "cx_popfoo".

       Next, "cx_popblock" restores all the various interpreter vars to their
       previous values or previous high water marks; it expands to:

           PL_markstack_ptr = PL_markstack + cx->blk_oldmarksp;
           PL_scopestack_ix = cx->blk_oldscopesp;
           PL_curpm         = cx->blk_oldpm;
           PL_curcop        = cx->blk_oldcop;
           PL_tmps_floor    = cx->blk_old_tmpsfloor;

       Note that it doesn't restore "PL_stack_sp"; as mentioned earlier, which
       value to restore it to depends on the context type (specifically "for
       (list) {}"), and what args (if any) it returns; and that will already
       have been sorted out earlier by "leave_adjust_stacks()".

       Finally, the context stack pointer is actually decremented by
       "CX_POP(cx)".  After this point, it's possible that that the current
       context frame could be overwritten by other contexts being pushed.
       Although things like ties and "DESTROY" are supposed to work within a
       new context stack, it's best not to assume this. Indeed on debugging
       builds, "CX_POP(cx)" deliberately sets "cx" to null to detect code that
       is still relying on the field values in that context frame. Note in the
       "pp_leavesub()" example above, we grab "blk_sub.retop" before calling
       "CX_POP".

   Redoing contexts
       Finally, there is "cx_topblock(cx)", which acts like a
       super-"nextstate" as regards to resetting various vars to their base
       values. It is used in places like "pp_next", "pp_redo" and "pp_goto"
       where rather than exiting a scope, we want to re-initialise the scope.
       As well as resetting "PL_stack_sp" like "nextstate", it also resets
       "PL_markstack_ptr", "PL_scopestack_ix" and "PL_curpm". Note that it
       doesn't do a "FREETMPS".

Slab-based operator allocation
       Note: this section describes a non-public internal API that is subject
       to change without notice.

       Perl's internal error-handling mechanisms implement "die" (and its
       internal equivalents) using longjmp. If this occurs during lexing,
       parsing or compilation, we must ensure that any ops allocated as part
       of the compilation process are freed. (Older Perl versions did not
       adequately handle this situation: when failing a parse, they would leak
       ops that were stored in C "auto" variables and not linked anywhere
       else.)

       To handle this situation, Perl uses op slabs that are attached to the
       currently-compiling CV. A slab is a chunk of allocated memory. New ops
       are allocated as regions of the slab. If the slab fills up, a new one
       is created (and linked from the previous one). When an error occurs and
       the CV is freed, any ops remaining are freed.

       Each op is preceded by two pointers: one points to the next op in the
       slab, and the other points to the slab that owns it. The next-op
       pointer is needed so that Perl can iterate over a slab and free all its
       ops. (Op structures are of different sizes, so the slab's ops can't
       merely be treated as a dense array.)  The slab pointer is needed for
       accessing a reference count on the slab: when the last op on a slab is
       freed, the slab itself is freed.

       The slab allocator puts the ops at the end of the slab first. This will
       tend to allocate the leaves of the op tree first, and the layout will
       therefore hopefully be cache-friendly. In addition, this means that
       there's no need to store the size of the slab (see below on why slabs
       vary in size), because Perl can follow pointers to find the last op.

       It might seem possible eliminate slab reference counts altogether, by
       having all ops implicitly attached to "PL_compcv" when allocated and
       freed when the CV is freed. That would also allow "op_free" to skip
       "FreeOp" altogether, and thus free ops faster. But that doesn't work in
       those cases where ops need to survive beyond their CVs, such as re-
       evals.

       The CV also has to have a reference count on the slab. Sometimes the
       first op created is immediately freed. If the reference count of the
       slab reaches 0, then it will be freed with the CV still pointing to it.

       CVs use the "CVf_SLABBED" flag to indicate that the CV has a reference
       count on the slab. When this flag is set, the slab is accessible via
       "CvSTART" when "CvROOT" is not set, or by subtracting two pointers
       "(2*sizeof(I32 *))" from "CvROOT" when it is set. The alternative to
       this approach of sneaking the slab into "CvSTART" during compilation
       would be to enlarge the "xpvcv" struct by another pointer. But that
       would make all CVs larger, even though slab-based op freeing is
       typically of benefit only for programs that make significant use of
       string eval.

       When the "CVf_SLABBED" flag is set, the CV takes responsibility for
       freeing the slab. If "CvROOT" is not set when the CV is freed or
       undeffed, it is assumed that a compilation error has occurred, so the
       op slab is traversed and all the ops are freed.

       Under normal circumstances, the CV forgets about its slab (decrementing
       the reference count) when the root is attached. So the slab reference
       counting that happens when ops are freed takes care of freeing the
       slab. In some cases, the CV is told to forget about the slab
       ("cv_forget_slab") precisely so that the ops can survive after the CV
       is done away with.

       Forgetting the slab when the root is attached is not strictly
       necessary, but avoids potential problems with "CvROOT" being written
       over. There is code all over the place, both in core and on CPAN, that
       does things with "CvROOT", so forgetting the slab makes things more
       robust and avoids potential problems.

       Since the CV takes ownership of its slab when flagged, that flag is
       never copied when a CV is cloned, as one CV could free a slab that
       another CV still points to, since forced freeing of ops ignores the
       reference count (but asserts that it looks right).

       To avoid slab fragmentation, freed ops are marked as freed and attached
       to the slab's freed chain (an idea stolen from DBM::Deep). Those freed
       ops are reused when possible. Not reusing freed ops would be simpler,
       but it would result in significantly higher memory usage for programs
       with large "if (DEBUG) {...}" blocks.

       "SAVEFREEOP" is slightly problematic under this scheme. Sometimes it
       can cause an op to be freed after its CV. If the CV has forcibly freed
       the ops on its slab and the slab itself, then we will be fiddling with
       a freed slab. Making "SAVEFREEOP" a no-op doesn't help, as sometimes an
       op can be savefreed when there is no compilation error, so the op would
       never be freed. It holds a reference count on the slab, so the whole
       slab would leak. So "SAVEFREEOP" now sets a special flag on the op
       ("->op_savefree"). The forced freeing of ops after a compilation error
       won't free any ops thus marked.

       Since many pieces of code create tiny subroutines consisting of only a
       few ops, and since a huge slab would be quite a bit of baggage for
       those to carry around, the first slab is always very small. To avoid
       allocating too many slabs for a single CV, each subsequent slab is
       twice the size of the previous.

       Smartmatch expects to be able to allocate an op at run time, run it,
       and then throw it away. For that to work the op is simply malloced when
       PL_compcv hasn't been set up. So all slab-allocated ops are marked as
       such ("->op_slabbed"), to distinguish them from malloced ops.

AUTHORS
       Until May 1997, this document was maintained by Jeff Okamoto
       <okamoto@corp.hp.com>.  It is now maintained as part of Perl itself by
       the Perl 5 Porters <perl5-porters@perl.org>.

       With lots of help and suggestions from Dean Roehrich, Malcolm Beattie,
       Andreas Koenig, Paul Hudson, Ilya Zakharevich, Paul Marquess, Neil
       Bowers, Matthew Green, Tim Bunce, Spider Boardman, Ulrich Pfeifer,
       Stephen McCamant, and Gurusamy Sarathy.

SEE ALSO
       perlapi, perlintern, perlxs, perlembed

perl v5.30.3                      2020-06-07                       PERLGUTS(1)

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