math_geometry(3)



math::geometry(3tcl)           Tcl Math Library           math::geometry(3tcl)

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NAME
       math::geometry - Geometrical computations

SYNOPSIS
       package require Tcl  ?8.5?

       package require math::geometry  ?1.3.0?

       ::math::geometry::+ point1 point2

       ::math::geometry::- point1 point2

       ::math::geometry::p x y

       ::math::geometry::distance point1 point2

       ::math::geometry::length point

       ::math::geometry::s* factor point

       ::math::geometry::direction angle

       ::math::geometry::h length

       ::math::geometry::v length

       ::math::geometry::between point1 point2 s

       ::math::geometry::octant point

       ::math::geometry::rect nw se

       ::math::geometry::nwse rect

       ::math::geometry::angle line

       ::math::geometry::angleBetween vector1 vector2

       ::math::geometry::inproduct vector1 vector2

       ::math::geometry::areaParallellogram vector1 vector2

       ::math::geometry::calculateDistanceToLine P line

       ::math::geometry::calculateDistanceToLineSegment P linesegment

       ::math::geometry::calculateDistanceToPolyline P polyline

       ::math::geometry::calculateDistanceToPolygon P polygon

       ::math::geometry::findClosestPointOnLine P line

       ::math::geometry::findClosestPointOnLineSegment P linesegment

       ::math::geometry::findClosestPointOnPolyline P polyline

       ::math::geometry::lengthOfPolyline polyline

       ::math::geometry::movePointInDirection P direction dist

       ::math::geometry::lineSegmentsIntersect linesegment1 linesegment2

       ::math::geometry::findLineSegmentIntersection linesegment1 linesegment2

       ::math::geometry::findLineIntersection line1 line2

       ::math::geometry::polylinesIntersect polyline1 polyline2

       ::math::geometry::polylinesBoundingIntersect polyline1 polyline2 granu-
       larity

       ::math::geometry::intervalsOverlap y1 y2 y3 y4 strict

       ::math::geometry::rectanglesOverlap P1 P2 Q1 Q2 strict

       ::math::geometry::bbox polyline

       ::math::geometry::pointInsidePolygon P polyline

       ::math::geometry::pointInsidePolygonAlt P polyline

       ::math::geometry::rectangleInsidePolygon P1 P2 polyline

       ::math::geometry::areaPolygon polygon

       ::math::geometry::translate vector polyline

       ::math::geometry::rotate angle polyline

       ::math::geometry::reflect angle polyline

       ::math::geometry::degToRad angle

       ::math::geometry::radToDeg angle

       ::math::geometry::circle centre radius

       ::math::geometry::circleTwoPoints point1 point2

       ::math::geometry::pointInsideCircle point circle

       ::math::geometry::lineIntersectsCircle line circle

       ::math::geometry::lineSegmentIntersectsCircle segment circle

       ::math::geometry::intersectionLineWithCircle line circle

       ::math::geometry::intersectionCircleWithCircle circle1 circle2

       ::math::geometry::tangentLinesToCircle point circle

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DESCRIPTION
       The math::geometry package is a collection of  functions  for  computa-
       tions and manipulations on two-dimensional geometrical objects, such as
       points, lines and polygons.

       The geometrical objects are implemented as plain lists of  coordinates.
       For instance a line is defined by a list of four numbers, the x- and y-
       coordinate of a first point and the x- and y-coordinates  of  a  second
       point on the line.

       The  various types of object are recognised by the number of coordinate
       pairs and the context in which they are used: a list of  four  elements
       can  be regarded as an infinite line, a finite line segment but also as
       a polyline of one segment and a point set of two points.

       Currently the following types of objects are distinguished:

       o      point - a list of two coordinates representing the x- and  y-co-
              ordinates respectively.

       o      line  - a list of four coordinates, interpreted as the x- and y-
              coordinates of two distinct points on the line.

       o      line segment - a list of four coordinates, interpreted as the x-
              and  y-coordinates  of the first and the last points on the line
              segment.

       o      polyline - a list of an even number of coordinates,  interpreted
              as the x- and y-coordinates of an ordered set of points.

       o      polygon  -  like a polyline, but the implicit assumption is that
              the polyline is closed (if the first and last points do not  co-
              incide, the missing segment is automatically added).

       o      point  set  - again a list of an even number of coordinates, but
              the points are regarded without any ordering.

       o      circle - a list of three numbers, the first two are the  coordi-
              nates of the centre and the third is the radius.

PROCEDURES
       The package defines the following public procedures:

       ::math::geometry::+ point1 point2
              Compute  the  sum  of the two vectors given as points and return
              it.  The result is a vector as well.

       ::math::geometry::- point1 point2
              Compute the difference (point1 -  point2)  of  the  two  vectors
              given as points and return it. The result is a vector as well.

       ::math::geometry::p x y
              Construct  a point from its coordinates and return it as the re-
              sult of the command.

       ::math::geometry::distance point1 point2
              Compute the distance between the two points and return it as the
              result of the command. This is in essence the same as

                  math::geometry::length [math::geomtry::- point1 point2]

       ::math::geometry::length point
              Compute  the length of the vector and return it as the result of
              the command.

       ::math::geometry::s* factor point
              Scale the vector by the factor and return it as  the  result  of
              the command. This is a vector as well.

       ::math::geometry::direction angle
              Given the angle in degrees this command computes and returns the
              unit vector pointing into this direction. The vector  for  angle
              == 0 points to the right (up), and for angle == 90 up (north).

       ::math::geometry::h length
              Returns  a  horizontal  vector  on  the  X-axis of the specified
              length.  Positive lengths point to the right (east).

       ::math::geometry::v length
              Returns a vertical vector on the Y-axis of the specified length.
              Positive lengths point down (south).

       ::math::geometry::between point1 point2 s
              Compute  the  point  which is at relative distance s between the
              two points and return it as the result of the command.  A  rela-
              tive  distance  of  0  returns  point1,  the  distance 1 returns
              point2.  Distances < 0 or > 1 extrapolate along the line between
              the two point.

       ::math::geometry::octant point
              Compute  the  octant of the circle the point is in and return it
              as the result of the command. The possible results are

              [1]    east

              [2]    northeast

              [3]    north

              [4]    northwest

              [5]    west

              [6]    southwest

              [7]    south

              [8]    southeast

              Each octant is the arc of the circle +/- 22.5 degrees  from  the
              cardinal direction the octant is named for.

       ::math::geometry::rect nw se
              Construct  a  rectangle from its northwest and southeast corners
              and return it as the result of the command.

       ::math::geometry::nwse rect
              Extract the northwest and southeast corners of the rectangle and
              return  them as the result of the command (a 2-element list con-
              taining the points, in the named order).

       ::math::geometry::angle line
              Calculate the angle from the positive x-axis to a given line (in
              two dimensions only).

              list line
                     Coordinates of the line

       ::math::geometry::angleBetween vector1 vector2
              Calculate the angle between two vectors (in degrees)

              list vector1
                     First vector

              list vector2
                     Second vector

       ::math::geometry::inproduct vector1 vector2
              Calculate the inner product of two vectors

              list vector1
                     First vector

              list vector2
                     Second vector

       ::math::geometry::areaParallellogram vector1 vector2
              Calculate the area of the parallellogram with the two vectors as
              its sides

              list vector1
                     First vector

              list vector2
                     Second vector

       ::math::geometry::calculateDistanceToLine P line
              Calculate the distance of point P to the (infinite) line and re-
              turn the result

              list P List of two numbers, the coordinates of the point

              list line
                     List  of  four  numbers, the coordinates of two points on
                     the line

       ::math::geometry::calculateDistanceToLineSegment P linesegment
              Calculate the distance of point P to the (finite)  line  segment
              and return the result.

              list P List of two numbers, the coordinates of the point

              list linesegment
                     List  of  four  numbers, the coordinates of the first and
                     last points of the line segment

       ::math::geometry::calculateDistanceToPolyline P polyline
              Calculate the distance of point P to the polyline and return the
              result. Note that a polyline needs not to be closed.

              list P List of two numbers, the coordinates of the point

              list polyline
                     List  of  numbers, the coordinates of the vertices of the
                     polyline

       ::math::geometry::calculateDistanceToPolygon P polygon
              Calculate the distance of point P to the polygon and return  the
              result. If the list of coordinates is not closed (first and last
              points differ), it is automatically closed.

              list P List of two numbers, the coordinates of the point

              list polygon
                     List of numbers, the coordinates of the vertices  of  the
                     polygon

       ::math::geometry::findClosestPointOnLine P line
              Return the point on a line which is closest to a given point.

              list P List of two numbers, the coordinates of the point

              list line
                     List  of  four  numbers, the coordinates of two points on
                     the line

       ::math::geometry::findClosestPointOnLineSegment P linesegment
              Return the point on a line segment which is closest to  a  given
              point.

              list P List of two numbers, the coordinates of the point

              list linesegment
                     List  of  four  numbers, the first and last points on the
                     line segment

       ::math::geometry::findClosestPointOnPolyline P polyline
              Return the point on a polyline  which  is  closest  to  a  given
              point.

              list P List of two numbers, the coordinates of the point

              list polyline
                     List of numbers, the vertices of the polyline

       ::math::geometry::lengthOfPolyline polyline
              Return  the  length  of the polyline (note: it not regarded as a
              polygon)

              list polyline
                     List of numbers, the vertices of the polyline

       ::math::geometry::movePointInDirection P direction dist
              Move a point over a given distance in a given direction and  re-
              turn the new coordinates (in two dimensions only).

              list P Coordinates of the point to be moved

              double direction
                     Direction (in degrees; 0 is to the right, 90 upwards)

              list dist
                     Distance over which to move the point

       ::math::geometry::lineSegmentsIntersect linesegment1 linesegment2
              Check  if  two line segments intersect or coincide. Returns 1 if
              that is the case, 0 otherwise (in two dimensions  only).  If  an
              endpoint  of  one  segment lies on the other segment (or is very
              close to the segment), they are considered to intersect

              list linesegment1
                     First line segment

              list linesegment2
                     Second line segment

       ::math::geometry::findLineSegmentIntersection linesegment1 linesegment2
              Find the intersection point of two line segments. Return the co-
              ordinates  or  the  keywords  "coincident" or "none" if the line
              segments coincide or have no points in common (in two dimensions
              only).

              list linesegment1
                     First line segment

              list linesegment2
                     Second line segment

       ::math::geometry::findLineIntersection line1 line2
              Find  the intersection point of two (infinite) lines. Return the
              coordinates or the keywords "coincident" or "none" if the  lines
              coincide or have no points in common (in two dimensions only).

              list line1
                     First line

              list line2
                     Second line

              See section References for details on the algorithm and math be-
              hind it.

       ::math::geometry::polylinesIntersect polyline1 polyline2
              Check if two polylines  intersect  or  not  (in  two  dimensions
              only).

              list polyline1
                     First polyline

              list polyline2
                     Second polyline

       ::math::geometry::polylinesBoundingIntersect polyline1 polyline2 granu-
       larity
              Check whether two polylines intersect, but reduce  the  correct-
              ness  of  the  result  to  the  given granularity.  Use this for
              faster, but weaker, intersection checking.

              How it works:

              Each polyline is split into a number of smaller polylines,  con-
              sisting  of  granularity points each. If a pair of those smaller
              lines' bounding boxes intersect, then this procedure returns  1,
              otherwise it returns 0.

              list polyline1
                     First polyline

              list polyline2
                     Second polyline

              int granularity
                     Number  of  points  in  each  part (<=1 means check every
                     edge)

       ::math::geometry::intervalsOverlap y1 y2 y3 y4 strict
              Check if two intervals overlap.

              double y1,y2
                     Begin and end of first interval

              double y3,y4
                     Begin and end of second interval

              logical strict
                     Check for strict or non-strict overlap

       ::math::geometry::rectanglesOverlap P1 P2 Q1 Q2 strict
              Check if two rectangles overlap.

              list P1
                     upper-left corner of the first rectangle

              list P2
                     lower-right corner of the first rectangle

              list Q1
                     upper-left corner of the second rectangle

              list Q2
                     lower-right corner of the second rectangle

              list strict
                     choosing strict or non-strict interpretation

       ::math::geometry::bbox polyline
              Calculate the bounding box of a polyline. Returns a list of four
              coordinates:  the  upper-left  and the lower-right corner of the
              box.

              list polyline
                     The polyline to be examined

       ::math::geometry::pointInsidePolygon P polyline
              Determine if a point is completely  inside  a  polygon.  If  the
              point  touches the polygon, then the point is not completely in-
              side the polygon.

              list P Coordinates of the point

              list polyline
                     The polyline to be examined

       ::math::geometry::pointInsidePolygonAlt P polyline
              Determine if a point is completely  inside  a  polygon.  If  the
              point  touches the polygon, then the point is not completely in-
              side the polygon. Note: this alternative procedure uses the  so-
              called  winding number to determine this. It handles self-inter-
              secting polygons in a "natural" way.

              list P Coordinates of the point

              list polyline
                     The polyline to be examined

       ::math::geometry::rectangleInsidePolygon P1 P2 polyline
              Determine if a rectangle is  completely  inside  a  polygon.  If
              polygon  touches  the  rectangle, then the rectangle is not com-
              plete inside the polygon.

              list P1
                     Upper-left corner of the rectangle

              list P2
                     Lower-right corner of the rectangle

              list polygon
                     The polygon in question

       ::math::geometry::areaPolygon polygon
              Calculate the area of a polygon.

              list polygon
                     The polygon in question

       ::math::geometry::translate vector polyline
              Translate a polyline over a given vector

              list vector
                     Translation vector

              list polyline
                     The polyline to be translated

       ::math::geometry::rotate angle polyline
              Rotate a polyline over a given angle (degrees) around the origin

              list angle
                     Angle over which to rotate the polyline (degrees)

              list polyline
                     The polyline to be rotated

       ::math::geometry::reflect angle polyline
              Reflect a polyline in a line through the origin at a given angle
              (degrees) to the x-axis

              list angle
                     Angle of the line of reflection (degrees)

              list polyline
                     The polyline to be reflected

       ::math::geometry::degToRad angle
              Convert from degrees to radians

              list angle
                     Angle in degrees

       ::math::geometry::radToDeg angle
              Convert from radians to degrees

              list angle
                     Angle in radians

       ::math::geometry::circle centre radius
              Convenience  procedure to create a circle from a point and a ra-
              dius.

              list centre
                     Coordinates of the circle centre

              list radius
                     Radius of the circle

       ::math::geometry::circleTwoPoints point1 point2
              Convenience procedure to create a circle from two points on  its
              circumference  The  centre  is  the  point between the two given
              points, the radius is half the distance between them.

              list point1
                     First point

              list point2
                     Second point

       ::math::geometry::pointInsideCircle point circle
              Determine if the given point is inside the circle or on the cir-
              cumference (1) or outside (0).

              list point
                     Point to be checked

              list circle
                     Circle that may or may not contain the point

       ::math::geometry::lineIntersectsCircle line circle
              Determine  if the given line intersects the circle or touches it
              (1) or does not (0).

              list line
                     Line to be checked

              list circle
                     Circle that may or may not be intersected

       ::math::geometry::lineSegmentIntersectsCircle segment circle
              Determine if the given line segment  intersects  the  circle  or
              touches it (1) or does not (0).

              list segment
                     Line segment to be checked

              list circle
                     Circle that may or may not be intersected

       ::math::geometry::intersectionLineWithCircle line circle
              Determine the points at which the given line intersects the cir-
              cle. There can be zero, one or two points. (If the line  touches
              the circle or is close to it, then one point is returned. An ar-
              bitrary margin of 1.0e-10 times the radius is used to  determine
              this situation.)

              list line
                     Line to be checked

              list circle
                     Circle that may or may not be intersected

       ::math::geometry::intersectionCircleWithCircle circle1 circle2
              Determine  the  points at which the given two circles intersect.
              There can be zero, one or two points. (If the two circles  touch
              the circle or are very close, then one point is returned. An ar-
              bitrary margin of 1.0e-10 times the mean of the radii of the two
              circles is used to determine this situation.)

              list circle1
                     First circle

              list circle2
                     Second circle

       ::math::geometry::tangentLinesToCircle point circle
              Determine  the tangent lines from the given point to the circle.
              There can be zero, one or two lines. (If the  point  is  on  the
              cirucmference  or very close to the circle, then one line is re-
              turned. An arbitrary margin of 1.0e-10 times the radius  of  the
              circle is used to determine this situation.)

              list point
                     Point in question

              list circle
                     Circle to which the tangent lines are to be determined

REFERENCES
       [1]    Polygon Intersection [http:/wiki.tcl.tk/12070]

       [2]    http://en.wikipedia.org/wiki/Line-line_intersection

       [3]    http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/

BUGS, IDEAS, FEEDBACK
       This  document,  and the package it describes, will undoubtedly contain
       bugs and other problems.  Please report such in the  category  math  ::
       geometry of the Tcllib Trackers [http://core.tcl.tk/tcllib/reportlist].
       Please also report any ideas for enhancements you may have  for  either
       package and/or documentation.

       When proposing code changes, please provide unified diffs, i.e the out-
       put of diff -u.

       Note further that  attachments  are  strongly  preferred  over  inlined
       patches.  Attachments  can  be  made  by  going to the Edit form of the
       ticket immediately after its creation, and  then  using  the  left-most
       button in the secondary navigation bar.

KEYWORDS
       angle, distance, line, math, plane geometry, point

CATEGORY
       Mathematics

COPYRIGHT
       Copyright (c) 2001 by Ideogramic ApS and other parties
       Copyright (c) 2010 by Andreas Kupries
       Copyright (c) 2010 by Kevin Kenny
       Copyright (c) 2018 by Arjen Markus

tcllib                               1.3.0                math::geometry(3tcl)

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